כל פעם שאני בוחר "race" זה יוצא וכותב לי קריטיקל ארור
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 511MB RAM
Video: RADEON 9600 Series (6660)
Assertion failed: GIsEditor || GetSuperClass() || this==UObject:taticClass() [File:.\UnClass.cpp] [Line: 855]
History: UClass::Bind <- (Class Fighter.AnimNotify_Channeling7) <- ULinkerLoad::CreateExport <- (AnimNotify_Channeling7 3265923) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad110 3265923)) <- TArray<< <- TArray<< <- UMeshAnimation:erialize <- (MeshAnimation Fighter.MFighter_anim) <- LoadObject <- (MeshAnimation Fighter.MFighter_anim 3265923==3265923/19349850 33801 3236767) <- ULinkerLoad:
reload <- PreLoadObjects <- UObject:
ndLoad <- UObject:
taticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject:
taticLoadClass <- NCPushButton:
nLButtonDown <- NCVirtualWndMain:
etFocusingWindow <- NCVirtualWndMain:
etFocusingWindow <- NCVirtualWndMain:
etFocusingWindow <- NCVirtualWndMain:
etFocusingWindow <- NCVirtualWndMain:
etFocusingWindow <- NCVirtualWndMain
ispatchWndMsg <- NConsoleWnd
ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
מה אני עושה
??



taticClass() [File:.\UnClass.cpp] [Line: 855]
reload <- PreLoadObjects <- UObject:
ndLoad <- UObject:
nLButtonDown <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd

