קהילות פורומים, הורדות, יעוץ ותמיכה


אשכולות דומים

  1. Windows XP cracks 'N' hacks
    על ידי FireSide בפורום תוכנות להורדה
    תגובות: 2
    הודעה אחרונה: 22-03-2006, 16:52
  2. Rapidshare Hacks|Http|Niv-S
    על ידי Niv-S בפורום תוכנות להורדה
    תגובות: 59
    הודעה אחרונה: 29-01-2006, 06:10
  3. Scott MacHaffie "Palm and Treo Hacks"
    על ידי Fury בפורום תוכנות להורדה
    תגובות: 0
    הודעה אחרונה: 30-11-2005, 23:46
  4. "Yahoo! Hacks" by Paul Bausch
    על ידי Fury בפורום תוכנות להורדה
    תגובות: 0
    הודעה אחרונה: 27-11-2005, 18:28
  5. Nokia Smartphone Hacks (Hacks)
    על ידי Fury בפורום תוכנות להורדה
    תגובות: 0
    הודעה אחרונה: 08-09-2005, 00:17
מציג תוצאות 1 עד 8 מתוך 8

[MSEA]Hacks/Scripts/Addresses v0.43

  1. #1
    מורחקים
    שם פרטי
    דני
    תאריך הצטרפות
    06/2007
    גיל
    34
    הודעות
    1,274
    לייקים
    0
    נקודות
    0
    משפט מחץ
    מכבי נתניה מילחמה
    מין: זכר

    Lightbulb [MSEA]Hacks/Scripts/Addresses v0.43

    Hack-Pack Mirrors - FileFront or MediaFire or SpeedyShare
    Table of Contents:
    Quote:Usage:
    1. Press CTRL+F on your web browser.
    2. Copy a phrase from the list - 'Delay DupeX ' for example.
    3. Paste in the search dialog.
    4. Remove any spaces that comes after the selected phrase.
    5. Press ok to get to the desired position.
    Page 1:
    Quote:Adresses:
    CS eax
    SS eax
    Moob Vac
    Meso Drop Control
    DupeX Injection Adress

    Pointers:
    Walls
    Item Coordinates
    Mouse Coordinates
    Character Position
    Unlimited Attack
    No Breath
    People Scanner

    CRC Scripts:
    Essentials
    CRC Bypass
    Rushers
    PRush
    NGRush
    Usables
    God Mode: V1~9.
    Miss God Mode
    Tubi
    No Breath
    Perfect No Breath
    Unlimited Attack
    Unlimited Attack V2
    Unlimited Attack V3
    Unlimited Attack V4
    Spam Hack
    BYOR
    Speed Attack
    Meso Explosion Exploit
    Full Map Item Vac
    Mouse Controlled Character Filtered Item Vac
    Skill Hack
    Pet Training
    Misc.
    Monsters pID
    Shut Maple Down instantly
    Grid Lock
    Lemmings
    Item Filter
    Levitate
    Air Walk
    Memory Loot
    Lag Hack: V1; V2;
    Instant Drop
    Unrandomizer
    Fun to play with
    Ladder - Super Fast Climb
    Can't grab Ladder
    Invisible Character
    Floating Eyes
    Swim Hack
    Swear Filter
    Shadow Partner
    Dark Sight
    Fly Hack
    Speed Walk
    Always Miss Hack
    Page 2:Quote: Vacuums
    Suck: Left; Right; Up; Down;
    Teleport: Left; Right;
    Fusion Vac
    Uber Vac
    Ranged Uber Vac
    Momoeagle's Uber Vac
    Uzeil's Set Uber Vac
    PerVac Outdated x2
    Mouse Controlled Zero Vac
    Character Controlled Zero Vac
    Knock Back Vac
    Delay DupeX
    Delay DupeX 2
    Wix
    Selective Wall vac
    dICE Vac
    dICE Vac
    Mouse controlled dICE vac
    Character controlled dICE vac
    Auto Melee dICE vac
    Auto Ranged dICE vac
    lamer Vac: V1; V2;
    Twister Vac
    FADED Vac
    YoYo DupeX
    YoYo Plus
    Mouse Vac
    Server Sided Mouse Vac
    Ranged dEMI
    Timed DupeX
    Adresses:Quote:CS eax X - 006C39D5
    CS eax Y - 006C3A3A

    SS eax X - 006BFB21
    SS eax Y - 006BFAFA

    Moob Vac - 004978AF, Controlled with ECX

    Meso Drop Control - 006BC464, Controlled with EAX

    DupeX Injection Adress - 006C27D7
    Pointers:Quote:Walls:
    Left - 007E1034, Offset C
    Top - 007E1034, Offset 10
    Right - 007E1034, Offset 14
    Bottom - 007E1034, Offset 18

    Item X - 007E1B10, Offset 5B8
    Item Y - 007E1B10, Offset 5BC

    Mouse X - 007E1180, Offsets 980,84
    Mouse Y - 007E1180, Offsets 980,84

    Character X - 007E1B10, Offset 5C0
    Character Y - 007E1B10, Offset 5C4

    Unlimited Attack - 007E1B10, Offset 1294
    No Breath - 007E1B10, Offset 304

    People Scanner - 007E103C, Offset 18
    CRC Scripts:Essensials:CRC Bypass + CEM:

    Changes the destination of Maple Stroy's Cyclic Redundancy Check.Quote:[Enable]
    Alloc(newmem,2048)
    Alloc(blaaaa,4517888)
    Label(originalcode)
    loadbinary(blaaaa,v43.CEM)

    newmem:
    cmp ecx,00400000
    jb originalcode

    cmp ecx,00780000
    ja originalcode

    mov eax,blaaaa
    sub eax,00400000
    add ecx, eax

    originalcode:
    mov eax,[ebp+10]
    push esi
    push edi
    jmp 004662D0

    004662CB:
    jmp newmem

    [Disable]
    004662CB:
    mov eax,[ebp+10]
    push esi
    push edi

    Dealloc(newmem)
    Dealloc(blaaaa)
    Rushers:
    Quote:IF anyone is going to release the GMS version of this, pls include this

    release notes.
    (at least, for the initial releases)

    PRush (Power Rush):
    Feature:
    1. Cycle thru external portals (F4)
    2. Mouse vac (CS) (F5)
    3. Cycle thru spawn points (F6)
    4. Mouse Tele (double click anywhere on main window)

    Notes:
    A. F4 to cycle through the portals that leads to other maps. This is the perfect function to

    complement NGRushV2.
    B. F6 to cycle through spawn points. These are the spots that other people can appear when

    they cc to your map. This is primarily for checking your current map to choose a good vac

    spot.
    C. F5 to turn on mouse vac (CS). This is mainly for teleporting over long distance in the

    map.
    D. double click anywhere to instant teleport to your mouse location. This also automatically

    turn off CS MouseVac. When tele over long distance with mousevac, single click to "sync" the

    mouse (map) location before double clicking.
    E. lastPosn in this script can be sync with the same variable named in ngrush to improve the

    way (1) works.
    F. This is for u to USE, not for u to SHOW OFF in crowded maps.

    ENJOY!

    Code:[Enable]
    //================================
    // pRush v1.00 for MSEA 0.43
    // by PedraSimon@CEF
    //
    // Usage:
    // F4: cycle external portals
    // F5: toggle cs mouse vac
    // F6: cycle spawn points
    // dblClick: mouse teleport
    //================================

    Alloc(chkHotkey, 512)
    Label(hotkeyDone)

    Label(initParam)
    Label(cyclePtl)
    Label(cycleSpPtl)

    Label(cSpLoop)
    Label(cSpPtlNxt)
    Label(cSpPtlDone)

    Label(cLoop)
    Label(cPtlNxt)
    Label(cPtlDone)

    Label(dClickTele)
    Label(dClickTeleDone)
    Label(mouseTele)

    Label(resetPosn)
    Label(chrWarp)
    Label(csmvX)
    Label(csmvXDone)
    Label(csmvY)
    Label(csmvYDone)
    Label(csmvFlag)
    Label(lastPosn)

    chkHotkey:
    test edi,80000000
    jns hotkeyDone

    cmp [ebp+c],73
    je cyclePtl

    cmp [ebp+c],75
    je cycleSpPtl

    cmp [ebp+c],74
    jne hotkeyDone
    xor [csmvFlag],1

    hotkeyDone:
    jmp 6829DB

    cyclePtl:
    pushad
    call initParam
    call cPtlNxt

    push [eax+10]
    sub [esp],a
    push [eax+c]
    call chrWarp
    popad
    jmp hotkeyDone

    cycleSpPtl:
    pushad
    call initParam
    call cSpPtlNxt

    push [eax+10]
    sub [esp],a
    push [eax+c]
    call chrWarp
    popad
    jmp hotkeyDone

    dClickTele:
    mov eax, [ecx+9B4]
    test eax,eax
    jnz dClickTeleDone

    cmp [esi],77b64c
    je mouseTele

    dClickTeleDone:
    ret

    mouseTele:
    pushad
    mov edi, [7E1180]
    mov edi,[edi+978]
    push [edi+84]
    push [edi+80]

    call chrWarp
    mov [csmvFlag],0
    popad
    ret

    initParam:
    mov ebx,[7E1BAC]
    mov ebx,[ebx+4]
    mov edx, [7E1BA8]
    mov edx, [edx+5d4]
    mov edi, [lastPosn]
    ret

    //==== cycle external portal
    cPtlNxt:
    test edi,edi
    jnz cLoop
    mov edi,[ebx-4]

    cLoop:
    dec edi
    mov ecx,[ebx+8*edi+4]

    cmp [ecx+14],edx //skip current-map portal
    je cPtlNxt

    cmp [ecx+8],7 //accept type7 (fm)
    je cPtlDone

    cmp [ecx+14],3B9AC9FF //skip portal 99999999
    je cPtlNxt

    cPtlDone:
    mov eax,ecx
    mov [lastPosn],edi
    ret

    //==== cycle spawn points
    cSpPtlNxt:
    test edi,edi
    jnz cSpLoop
    mov edi,[ebx-4]

    cSpLoop:
    dec edi
    mov ecx,[ebx+8*edi+4]

    cmp [ecx+8],0 //cycle ONLY type 0
    jne cSpPtlNxt

    cSpPtlDone:
    mov eax,ecx
    mov [lastPosn],edi
    ret

    csmvX:
    cmp [csmvFlag],0
    je csmvXDone
    push eax
    mov eax, [7E1B10]
    mov eax, [eax+5e0]
    cmp eax,esi
    pop eax
    jne csmvXDone
    mov eax, [7E1180]
    mov eax, [eax+978]
    mov eax, [eax+80]
    csmvXDone:
    mov [ebx], eax
    mov edi,[ebp+10]
    ret

    csmvY:
    cmp [csmvFlag],0
    je csmvYDone
    push eax
    mov eax, [7E1B10]
    mov eax, [eax+5e0]
    cmp eax,esi
    pop eax
    jne csmvYDone
    mov eax, [7E1180]
    mov eax, [eax+978]
    mov eax, [eax+84]
    csmvYDone:
    mov [edi], eax
    mov ebx,[ebp+14]
    ret

    chrWarp:
    push [esp+8]
    push [esp+8]

    mov edi, [7E1B10]
    mov edi,[edi+5e0]
    push edi
    mov edi,[edi]
    call [edi+40]
    ret 8

    resetPosn:
    mov [lastPosn],0
    lea eax,[ebp-18]
    mov esi,ecx
    ret

    csmvFlag:
    dd 0

    773B64:
    lastPosn:
    dd 00

    4B9FCE:
    call chkHotkey

    681807:
    call resetPosn

    6C39D5:
    call csmvX

    6C3A3A:
    call csmvY

    6D8208:
    call dClickTele
    nop

    [Disable]
    4B9FCE:
    call 6829DB

    681807:
    lea eax,[ebp-18]
    mov esi,ecx

    6C39D5:
    mov [ebx], eax
    mov edi,[ebp+10]

    6C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    6D8208:
    mov eax, [ecx+9B4]

    Dealloc(chkHotkey, 512)
    // pRush v1.00
    // PedraSimon@CEF
    NGRush:
    Quote:Feature:
    1. Multiple paths can be stored in one table, as long as the mapsIDs are unique.
    2. No portal coord needed in script. MUCH easier to add new paths.
    3. The only public rusher for MSEA, EMS. Mousevac and cseax based rushers DOES NOT work for

    MSEA.
    4. Compact script (compared to traditional rushers).

    What's New in this version:
    1. Automatic direction control (Do not need rushDir).
    2. Directly control spawn position as opposed to using platform shifts in v1.
    3. Automatically place char at portals that lead to other maps, even if the map is not in your

    path.

    note:
    Due to (2), rushing in EOS tower (lvl95-99?) will not be "automatic" (those who used NGRushv1

    would know what i mean).

    How-to-use:
    1. tick NGRush in CT.
    2. cc or change map to see its POWER.

    </SPAN>Code:[Enable]
    //================================
    // NGRush v2.01 for MSEA 0.43
    // by PedraSimon@CEF
    //
    // 1. Works best with godMode
    //================================

    Alloc(NGR, 384)
    Label(chkDirn)
    Label(dirnDone)
    Label(mapFind)
    Label(mapNxt)
    Label(mapDone)
    Label(ptlFind)
    Label(ptlFindDone)
    Label(rtnNGR)

    Label(NgrL001)
    Label(NgrL002)
    Label(NgrL003)

    Label(cLoop)
    Label(getCPtlNxt)
    Label(cPtlNxt)
    Label(cPtlDone)

    Label(lastPosn)
    Label(prevMapId)
    Label(oppDirn)
    Label(rushDir)

    Alloc(paths,2048)

    NGR:
    pushad
    call mapFind
    call ptlFind

    push [eax+c]
    pop [ebp-18]
    push [eax+10]
    pop [ebp-14]
    popad

    jmp rtnNGR

    ptlFind:
    mov [lastPosn],0
    call getCPtlNxt

    //cycle nxt if portal leads back prevMap
    push eax
    NgrL003:
    mov ebx,[prevMapId]
    cmp [eax+14],ebx
    jne ptlFindDone

    xor eax,eax
    call getCPtlNxt

    cmp eax,[esp]
    je ptlFindDone

    cmp [ecx+8],3
    je NgrL003

    ptlFindDone:
    pop ebx
    mov [prevMapId],edx
    ret

    getCPtlNxt:
    mov ebx,[7E1BAC]
    mov ebx,[ebx+4]
    mov edx, [7E1BA8]
    mov edx, [edx+5d4]
    mov edi, [lastPosn]

    cPtlNxt:
    test edi,edi
    jnz cLoop
    mov edi,[ebx-4]

    cLoop:
    dec edi
    mov ecx,[ebx+8*edi+4]

    cmp edi,[lastPosn]
    jne NgrL002
    xor eax,eax

    NgrL002:
    cmp [ecx+14],edx
    je cPtlNxt

    cmp [ecx+8],7
    je NgrL001

    cmp [ecx+14],3B9AC9FF
    je cPtlNxt

    NgrL001:
    test eax,eax
    je cPtlDone

    cmp [ecx+14],eax
    je cPtlDone
    jmp cPtlNxt

    cPtlDone:
    mov eax,ecx
    mov [lastPosn],edi
    ret

    mapFind:
    mov ebx, [7E1BA8]
    mov ebx, [ebx+5d4]

    xor edi,edi
    mapNxt:
    inc edi
    mov eax, [paths+edi*4]
    cmp eax,ebx
    jz mapDone

    test eax,eax
    jnz mapNxt

    mapDone:
    call chkDirn
    add edi, [rushDir]
    mov eax, [paths+edi*4]
    ret

    chkDirn:
    push edi
    mov [oppDirn],0
    mov ecx,[prevMapId]
    cmp ebx, ecx
    je dirnDone

    test eax,eax
    jz dirnDone

    add edi, [rushDir]
    cmp ecx, [paths+edi*4]
    jne dirnDone
    neg [rushDir]
    mov [oppDirn],1
    dirnDone:
    pop edi
    ret

    prevMapId:
    dd 0

    oppDirn:
    dd 0

    rushDir:
    dd 1

    paths:
    dd 0
    include(paths.cea)
    dd 0

    773B64:
    lastPosn:
    dd 00

    681919:
    jmp NGR
    db 90 90
    rtnNGR:
    db eb

    [Disable]
    681919:
    db 83 7f 10 00 89 45 ec 74

    Dealloc(NGR, 384)
    Dealloc(paths,2048)
    Dealloc(lastPosn,4)
    Dealloc(prevMapId,4)
    Dealloc(oppDirn,4)
    Dealloc(rushDir,4)

    // NGRush v2.01
    // PedraSimon@CEF
    Required File - paths.cea
    OR
    Save as "paths.cea" and place in the engine's directory:
    Code://save this as paths.cea in UCE directory
    dd 623A7C0 //Kerning City
    dd 623A7C6 //Kerning Repair Shop
    //---- Orbis Tower
    dd BECFAE4 //Orbis : Entrance to Orbis Tower
    dd BECFAE5 //Orbis : The Unknown Tower
    dd BECFB48 //Orbis : Orbis Tower <20th Floor>
    dd BECFBAC
    dd BECFC10
    dd BECFC74
    dd BECFCD8
    dd BECFD3C
    dd BECFDA0
    dd BECFE04
    dd BECFE68
    dd BECFECC
    dd BECFF30
    dd BECFF94
    dd BECFFF8
    dd BED005C
    dd BED00C0
    dd BED0124
    dd BED0188
    dd BED01EC
    dd BED0250
    dd BED02B4 //Orbis : Orbis Tower <1st Floor>
    dd BED0318 //Orbis : Orbis Tower<B1>
    dd BED037C //Orbis : Orbis Tower<B2>
    //---- ElNath <-> zk Door
    dd C939B88 //El Nath : Snowy Hill
    dd C93C1D0
    dd C93E8E0
    dd C940FF0
    dd C943700
    dd C943764
    dd C9437C8
    dd C94382C
    dd C943890
    dd C9438F4
    dd C943958
    dd C9439BC
    dd C943A20
    dd C943A84
    dd C943AE8
    dd C943B4C
    dd C943BB0
    dd C943C14
    dd C943C78
    dd C943CDC
    dd C943D40
    dd C943DA4
    dd C943E08
    dd C943E6C
    dd C943ED0
    dd C943F34
    dd C943F98
    dd C943FFC
    dd C944060
    //---- Clock Tower
    dd D1CF090 //Ludi : Eos Tower Entrance
    dd D1D1804 //Ludi : Terrace Hall
    dd D1D3E4C //Ludi : Toy Factory <Main Process 1>
    dd D1D64F8 //Ludi : Toy Factory <Main Process 2>
    dd D1D8C08 //Ludi : Crossroad of Time
    dd D1DB2B4 //Ludi : Whirlpool of Time
    dd D1DB37C //Ludi : Path of Time
    //---- Warp Path
    dd D1DD960 //Ludi : Warped Path of Time<1>
    dd D1DD9C4 //Ludi : Warped Path of Time<2>
    dd D1DDA28 //Ludi : Warped Path of Time<3>
    //dd D1DDA29 // Hidden : Unbalanced Time
    dd D1DDA8C //Ludi : Warped Path of Time<4>
    dd D1DDA8D //Hidden : Twisted Time
    dd D1DDAF0 //Ludi : Warped Passage
    dd D1E2780 //Ludi : Deep Inside the Clocktower
    dd D1E2781 //Ludi : Origin of Clocktower
    //---- Forgotten Path
    dd D1E0070 //Ludi : Forgotten Path of Time<1>
    dd D1E00D4 //Ludi : Forgotten Path of Time<2>
    dd D1E0138 //Ludi : Forgotten Path of Time<3>
    //dd D1E0139 // Ludi : Lost Time
    dd D1E019C //Ludi : Forgotten Path of Time<4>
    dd D1E019D //Hidden : Forbidden Time
    dd D1E0200 //Ludi : Forgotten Passage
    //---- Aqua West
    dd DB5AC90 //Aqua : Ocean I.C
    dd DB5ACF4
    dd DB5AD58
    //dd DB5AD59
    dd DB5ADBC
    dd DB5AE20 //Aqua : Forked Road : West Sea
    dd DB58580 //Aquarium : Aquarium
    //---- Aqua Dungeon
    dd DB621C0 //Aqua : Deep Sea Gorge I
    dd DB62224 //Aqua : Deep Sea Gorge II
    dd DB62350 //Aqua : The Grave of a Wrecked Ship
    dd DB622EC //Aqua : Dangerous Sea Gorge II
    dd DB62288 //Aqua : Dangerous Sea Gorge I
    //---- Aqua East
    dd DB5D3A0 //Aqua : Forked Road : East Sea
    dd DB5D404 //Aqua : The Seaweed Tower
    dd DB5D468 //Aqua : Sand Castle Playground
    dd DB5D469 //Aqua : Two Palm Trees
    dd DB5D4CC //Aqua : Big Fish Valley
    dd DB5FAB0 //Aqua : Blue Seaweed Road
    dd DB5FB14 //Aqua : Mushroom Coral Hill
    dd DB5FB15 //Aqua : Tae Gong's Ferry
    dd DB5FB78 //Aqua : The Sharp Unknown
    //---- Orbis Cloud Park
    dd BEBE910 //Orbis : Cloud Park I
    dd BEC1020 //Orbis : Cloud Park II
    dd BEC3730 //Orbis : Strolling Path
    dd BEC5E40 //Orbis : Cloud Park III
    dd BEC8550 //Orbis : Cloud Park IV
    dd BECAC60 //Orbis : Strolling Path II
    dd BECD370 //Orbis : Cloud Park V
    dd BECFA80 //Orbis : Cloud Park VI
    //---- Orbis garden
    dd BEBE974 //Orbis : The Road to Garden of 3 Colors
    dd BEBE97E //Orbis : Garden of Red I
    dd BEBE97F //Orbis : Garden of Red II
    dd BEBE988 //Orbis : Garden of Yellow I
    dd BEBE989 //Orbis : Garden of Yellow II
    dd BEBE992 //Orbis : Garden of Green I
    dd BEBE993 //Orbis : Garden of Green II
    dd BEBE9D8 //Orbis : Stairway to the Sky I
    dd BEBEA3C //Orbis : Stairway to the Sky II
    dd BEBEA3D //Orbis : Garden of Darkness I
    dd BEBEA3E //Orbis : Garden of Darkness II
    //---- EOS Tower
    dd D2C90F4
    dd D2C9090 //Ludi : Eos Tower 100th Floor
    dd D2C902C
    dd D2C8FC8
    dd D2C8F64
    dd D2C8F00
    dd D2C8E9C
    dd D2C8E38
    dd D2C8DD4
    dd D2C8D70
    dd D2C8D0C
    dd D2C8CA8
    dd D2C8C44
    dd D2C8BE0
    dd D2C8B7C
    dd D2C8B18
    dd D2C8AB4
    dd D2C8A50
    dd D2C89EC
    dd D2C8988
    dd D2C8924
    dd D2C88C0
    dd D2C885C
    dd D2C87F8
    dd D2C8794
    dd D2C8730
    dd D2C86CC
    dd D2C8668
    dd D2C8604
    dd D2C85A0
    dd D2C853C
    dd D2C84D8
    dd D2C8474
    dd D2C8410
    dd D2C83AC
    dd D2C8348
    dd D2C82E4
    dd D2C8280
    dd D2C821C
    dd D2C81B8
    dd D2C8154
    dd D2C80F0
    dd D2C808C
    dd D2C8028
    dd D2C7FC4
    dd D2C7F60 //Ludi : Eos Tower 1st Floor
    dd D2C32D0 //Safety Zone
    //---- Omega Sector
    dd D2C3208 //OS : Silo
    dd D2C31A4 //OS : HQ
    dd D2C3140 //OS : Omega Sector
    dd D2CA670 //OS : Off-Limits
    dd D2CA6D4 //OS : Boswell Field I
    dd D2CA738
    dd D2CA79C
    dd D2CA79D //Hidden : Mateon Field
    dd D2CA800
    //dd D2CA801 // Hidden : Plateon Field
    dd D2CA864
    //dd D2CA865 // Hidden : Mecateon Field
    dd D2CA8C8 //OS : Boswell Field VI
    dd D2CA8C9 //Hidden : Defeat Monsters
    dd D2CCD80 //OS : Kulan Field I
    dd D2CCDE4
    dd D2CCE48
    //dd D2CCE49 // Hidden : Barnard Field
    dd D2CCEAC
    dd D2CCF10 //OS : Kulan Field V
    //dd D2CCF11 // Hidden : Entrance to Dogon's HQ
    //dd D2CCF12 // Hidden : Dogon's HQ
    //---- Florina
    dd 068E7790 //Florina : Florina Beach
    dd 068E9E90 //Florina : A Look-Out Shed Around the Beach
    dd 068EC5A0 //Florina : Lorang Lorang
    //dd 068EC5A1 //Florina : Lorang Lorang Lorang
    dd 068EECB0 //Florina : Lorang and Clang
    //dd 068EECB1 //Florina : Clang and Lorang
    dd 068F13C0 //Florina : Hot Sand
    //---- Excavation Site
    dd 0605BF80 //Vic : Perion Street Corner
    dd 0605999C
    dd 06059938
    dd 060598D4
    dd 060598D5 //Vic : Excavation Site I
    dd 060598D6
    dd 060598D7
    dd 060598D8 //Vic : Excavation Site <Camp>
    dd 060598D9
    dd 060598DA
    dd 060598DB
    dd 060598DC
    dd 060598DD //Vic : Remains <Cliff>
    //---- Rocky Mountain
    dd 06059A00 //Vic : East Rocky Mountain I
    dd 06059A01
    dd 06059A02
    dd 06059A03
    dd 06059A04
    dd 06059A05
    dd 06059A06 //Vic : East Rocky Mountain VII
    //---- Warning Street
    dd 0660B0C0 //WrngStr : The Swamp of Despair I
    dd 0660B124
    dd 0660B188
    dd 0660B1EC
    dd 0660B250
    //---- Burnt Land
    dd 06516EE5 //WrngStr : The Burnt Land I
    dd 06516EEE
    dd 06516EF8
    dd 06516F02
    dd 06516F0C //WrngStr : The Burnt Land V
    //---- Perion Dungeon Path
    dd 06516E80
    dd 06516EE4
    dd 06516F48 //WrngStr : Deep Valley III
    dd 06516FAC //Perion Dungeon Entrance
    dd 0642A170 //Deep Forest
    dd 0642C880 //Swampy land in deep forest
    dd 0642C9AC //Sleepwood
    //---- Ant Tunnel
    dd 0642EF90 //Dungeon : Ant Tunnel I
    dd 0642EFF4
    dd 0642F058
    dd 0642F0BC
    dd 0642F120
    dd 064316A0
    dd 06431704
    dd 06433DB0
    dd 06433DB1 //Dungeon : Ant Tunnel Park
    dd 06433E14
    dd 06433E78
    dd 06433EDC
    dd 06433F40
    dd 064364C0
    dd 06438BD0
    dd 06438C34
    dd 06438C98 //Dungeon : Another Entrance
    //---- Cursed Sanctuary
    dd 06438D60 //Dungeon : Another Path
    dd 06438DC4
    dd 06438E28
    dd 06438E8C
    dd 06438EF0
    dd 06438F54 //Dungeon : The Cursed Sanctuary
    //---- Wild Cargo
    dd 06438CFC //Dungeon : Drake's Meal Table
    dd 06438CFD //Dungeon : Wild Cargo's Area
    //---- Drake
    dd 06438D06 //Dungeon : Drake Area
    dd 06438D07 //Dungeon : Cold Cradle
    dd 06438D08 //Dungeon : Drake's Nest
    //---- MapleIsland
    dd 0002710 //10000 Maple Road : Mushroom Town
    dd 0004E20 //20000 Maple Road : Mushroom Town
    dd 0007530 //30000 Maple Road : East Entrance to Mushroom Town
    dd 0009C40 //40000 Maple Road : snail Hunting Ground I
    dd 0009C41 //40001 Maple Road : snail Hunting Ground II
    dd 0009C42 //40002 Maple Road : snail Hunting Ground III
    dd 000C350 //50000 Maple Road : A Split Road
    dd 000EA60 //60000 Maple Road : Southperry
    dd 00F4240 //1000000 Rainbow Street : The Field West of Amherst
    dd 00F6950 //1010000 Rainbow Street : Amherst
    //---- Unused
    dd D3B9C21 //Hidden : Haunted House
    dd D3BC1A0 //Ludi : Helios Tower <Library>
    dd D3BC204 //Ludi : Helios Tower <2nd Floor>
    dd D3BC20E //Ludi : Elevator <To Ludi>
    dd D3BC20F //Ludi : Elevator <To Ludi>
    dd D3BC268 //Ludi : Helios Tower <99th Floor>
    dd D3BC272 //Ludi : Elevator <To Korean Folk Town>
    dd D3BC273 //Ludi : Elevator <To Korean Folk Town>
    dd D3BC2CC //Ludi : Helios Tower (100th Floor)
    dd D1CF0F4 //Ludi : Helios Tower Entrance
    dd D1D1610 //Ludi : Cloud Terrace<5>
    dd D1D1611 //Ludi : Cloud Balcony
    dd D1D1674 //Ludi : Cloud Terrace<4>
    dd D1D16D8
    dd D1D173C
    dd D1D17A0 //Ludi : Cloud Terrace<1>
    dd D1D19F9 //Ludi : Sky Terrace
    dd D1D1868 //Ludi : Sky Terrace<1>
    dd D1D18CC
    dd D1D1930
    dd D1D1994
    dd D1D19F8 //Ludi : Sky Terrace<5>
    dd D1D3D20 //Ludi : Toy Factory <Process 1> Zone 1
    dd D1D3D84 //Ludi : Toy Factory <Process 1> Zone 2
    dd D1D3DE8 //Ludi : Toy Factory <Process 1> Zone 3
    dd D1D3EB0 //Ludi : Toy Factory <Process 1> Zone 5
    dd D1D3F14 //Ludi : Toy Factory <Process 1> Zone 6
    dd D1D3F78 //Ludi : Toy Factory <Aparatus Room>
    dd D1D6430 //Ludi : Toy Factory <Process 2> Zone 1
    dd D1D6494 //Ludi : Toy Factory <Process 2> Zone 2
    dd D1D655C //Ludi : Toy Factory <Process 2> Zone 3
    dd D1D65C0 //Ludi : Toy Factory <Process 2> Zone 4
    dd D1DB250 //Ludi : Lost Time <1>
    dd D1DB318 //Ludi : Lost Time <2>
    dd D1D8B40 //Ludi : The Path of Time <1>
    dd D1D8BA4
    dd D1D8C6C
    dd D1D8CD0 //Ludi : The Path of Time <4>
    //Zipangu Undead Zone
    dd 2FAF0800 //MushRoom Shrine
    dd 2FAF2F11 //mountain of cloud fox
    dd 2FAF5685 //Crow Forest II
    dd 2FAF568E //A night in the forest
    dd 2FAF5698 //Vanished Village
    dd 2FAF56A2 //Encounter Buddha

    dd 2FAF2F10 //Mushroom Forest
    //2FAF2F74 //Hall of Mushroom
    // mushroom to showa
    dd 2FAF5620 //Crow Forest I
    dd 2FAF7D30 //Forest of Animals
    dd 2FBEBF70 //Showa Street 3
    dd 2FBE9860 //Showa Street 2
    dd 2FBE7150 //Showa Street 1
    //2FBE4A40 //Showa Town
    //Zipangu Hideout
    dd 2FBEE680 //Near the hideout
    dd 2FBEE681 //Parking Lot
    dd 2FBEE682 //Finance of flaming Raccon
    dd 2FBEE683 //Parlour
    dd 2FBEE684 //Armory

    Usables:
    God Mode:
    Makes you invulnerable to monsters' attack Quote:
    God Mode V1:
    </SPAN>Quote:[Enable]
    0068A06D:
    db 0f 84

    [Disable]
    0068A06D:
    db 0f 85
    God Mode V2:
    Quote:[Enable]
    0068A07F:
    db 0f 85

    [Disable]
    0068A07F:
    db 0f 84
    God Mode v3:
    Quote:[Enable]
    0068A094:
    db 75

    [Disable]
    0068A094:
    db 74
    God Mode v4:
    Quote:[Enable]
    0068A09A:
    jns 0068afed

    [Disable]
    0068A09A:
    js 0068afed
    God Mode V5:
    Quote:[Enable]
    0068A0AA:
    jg 0068a0b2

    [Disable]
    0068A0AA:
    jle 0068a0b2

    God Mode V6:
    Quote:[Enable]
    0068A0B8:
    jns 0068afed

    [Disable]
    0068A0B8:
    js 0068afed
    God Mode V7:
    Quote:[Enable]
    0068A107:
    db 0f 84

    [Disable]
    0068A107:
    db 0f 85
    God Mode V8:
    Quote:[Enable]
    0068A127:
    db 75

    [Disable]
    0068A127:
    db 74
    God Mode V9:
    Quote:[Enable]
    0068A162:
    db 74

    [Disable]
    0068A162:
    db 75
    Miss God Mode:
    Making the monters' attacks to result with a 'MISS' sign.Quote:[Enable]
    0068A188:
    db 0f 85

    [Disable]
    0068A188:
    db 0f 84
    Tubi:
    Makes you loot items faster.Quote:[Enable]
    0049B73A:
    nop
    nop

    [Disable]
    0049B73A:
    db 75 36
    No Breath:
    Removes the breath you need to take after each attack.Quote:[Enable]
    0067251E:
    db 90 90 90 90 90 90 90 90 90 90

    [Disable]
    0067251E:
    mov [esi+00000304],00001388
    Perfect No-breath:
    Quote:[enable]
    0049DAC9:
    jmp 0049dadc

    004C19DF:
    jmp 004c1a05

    006E91EF:
    jmp 006e9205
    [disable]

    0049DAC9:
    jle 0049dadc

    004C19DF:
    jle 004c1a05

    006E91EF:
    jle 006e9205
    //YL is so bored
    Unlimited Attack V1:
    Removes the attacking counter.Quote:[Enable]
    00685768:
    nop
    nop
    nop
    nop
    nop
    nop

    [Disable]
    00685768:
    jnl 006857f5
    Unlimited Attack V2:
    Ignoress the attacking counter.Quote:[Enable]
    006857DD:
    and [ebx+00001294],00000100
    nop
    nop
    nop

    [Disable]
    006857DD:
    and dword ptr [ebx+00001294],00
    Unlimited Attack V3:
    Chanes position in order to rest the attack counter.Quote:[Enable]
    // NON D/C Unlimited Attack!
    // By Gthuggin of CEF
    Alloc(UnlimitedAttack,64)
    Alloc(CheckIf,44)
    Label(returnme)

    UnlimitedAttack:
    mov eax,[007E1B10]
    mov ebx,[eax+5b8]
    sub ebx,00000001
    mov [eax+5b8],ebx
    popad
    cmp eax,edi
    mov [ebp-20],eax
    je 00540051
    jmp returnme

    CheckIf:
    pushad
    mov eax,[007E1B10]
    mov eax,[eax+1294]
    cmp eax,00000050
    jnl UnlimitedAttack
    popad
    cmp eax,edi
    mov [ebp-20],eax
    je 00540051
    jmp returnme

    0053FFEB:
    jmp CheckIf
    nop
    nop
    returnme:

    [Disable]
    0053FFEB:
    cmp eax,edi
    mov [ebp-20],eax
    je 00540051

    Dealloc(UnlimitedAttack)
    Dealloc(CheckIf)
    Unlimited Attack V4:
    Forces new character coordinates to reset the counterQuote:[Enable]
    //By DoomsDay @ CEF
    Alloc(UnlimitedAttack,40)
    Label(returnhere)

    006C39D5:
    jmp UnlimitedAttack
    returnhere:

    UnlimitedAttack:
    push ebx
    push eax
    mov eax,[007E1B10]
    mov ebx,[eax+5C0]
    inc ebx
    mov eax,[eax+1294]
    cmp eax,50
    pop eax
    cmovge eax,ebx
    pop ebx
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp returnhere

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    Dealloc(UnlimitedAttack)
    Spam Hack:
    Allows you to repeat the same line over and over again.Quote:[Enable]
    004598C0:
    db EB

    00459904:
    db EB

    [Disable]

    004598C0:
    db 74

    00459904:
    db 73
    BYOR - Bring Your Own Rope
    Quote:[Enable]
    //================================
    // BYORope v1.00 for MSEA 0.42
    // by PedraSimon@CEF
    // converted by strikeboy
    //================================
    Alloc(BYORope,32)
    Alloc(rope,32)

    BYORope:
    mov [rope+c],eax
    mov eax,rope
    push [ecx+10]
    pop [eax+10]
    push [ecx+18]
    pop [eax+14]
    ret 10

    rope:
    dd 1 0 1 0 0 0 1
    0070B7E4:
    jmp BYORope
    nop
    nop
    [Disable]
    0070B7E4:
    PUSH EBP
    MOV EBP, ESP
    PUSH ECX
    MOV EDX, [EBP+8]

    Dealloc(BYORope,128)
    Dealloc(rope)
    Speed Attack:
    Allowing you to attack two times fast, and then attacks one time in normal speed.


    Quote:[Enable]
    Alloc(SpeedAttack,128)
    Label(Speed)
    Label(retunhere)
    Label(counter)

    SpeedAttack:
    cmp [counter],03
    jl Speed
    mov [counter],00
    add eax,0A
    Speed:
    add [counter],01
    mov [ebp+0c],eax
    jmp retunhere

    counter:
    db 00

    00435ED8:
    jmp SpeedAttack
    nop
    retunhere:

    [Disable]
    00435ED8:
    add eax, 0a
    mov [ebp+0c],eax

    Dealloc(SppedAttack,128)
    Meso Explosion Exploit:
    Allows you to explode all items as a Chief BanditQuote:[Enable]
    004A3A62:
    nop
    nop
    nop
    nop
    nop
    nop

    [Disable]
    004A3A62:
    je 004a3af7
    Full Map Item Vac:
    Increases your looting range to the entire screen.Quote:[Enable]
    Alloc(ItemVac, 1024)

    ItemVac:
    pushad
    mov ecx,[ebp+8]
    mov ebx,[ebp-24]
    mov [ecx],ebx
    mov [ecx+4],eax
    mov ecx,eax
    mov eax,ebx

    lea edx,[eax-19]
    mov [ebp-34],edx
    lea edx,[ecx-32]
    add eax,19
    add ecx,A
    mov [ebp-30], edx
    mov [ebp-2C], eax
    mov [ebp-28], ecx
    popad

    push eax
    push [ebp-24]
    lea eax, [ebp-34]
    jmp 004A2AA3

    004A2A9C:
    jmp ItemVac
    nop
    nop

    [Disable]
    004A2A9C:
    push EAX
    push [ebp-24]
    lea eax, [ebp-34]
    Mouse Controlled Character Filtered Item Vac:
    Quote:[enable]
    alloc(tom, 256)
    alloc(jerry, 256)
    label(XendX)
    label(YendY)
    label(XreturnX)
    label(YreturnY)

    tom:
    push ecx
    push edx
    mov ecx, [007e1180]
    mov ecx, [ecx+978]
    mov ecx, [ecx+80]
    mov edx, [007E1B10]
    add edx, 5b8 //5b8
    mov [edx], ecx
    pop edx
    pop ecx
    jmp XendX

    XendX:
    mov [ebx], eax
    mov edi, [ebp+10]
    jmp XreturnX

    jerry:
    push ecx
    push edx
    mov ecx, [007e1180]
    mov ecx, [ecx+978]
    mov ecx, [ecx+84]
    mov edx, [007E1B10]
    add edx, 5bc
    mov [edx], ecx
    pop edx
    pop ecx
    jmp YendY

    YendY:
    mov [edi], eax
    mov ebx, [ebp+14]
    jmp YreturnY

    006C39D5:
    jmp tom
    XreturnX:

    006C3A3A:
    jmp jerry
    YreturnY:

    [disable]
    006C39D5:
    mov [ebx], eax
    mov edi, [ebp+10]

    006C3A3A:
    mov [edi], eax
    mov ebx, [ebp+14]
    dealloc(tom)
    dealloc(jerry)
    Skill Hack:
    Replaces the beginner skills with Flash Jump and Teleport.Quote:[Enable]
    Alloc(SkID,2048)
    Label(Sklvl)

    Label(skRecover)
    Label(skNormal)
    Label(SkBack)
    Label(lvlRecover)
    Label(lvlNormal)
    Label(SklvlBack)

    SkID:
    cmp [eax],3EA
    jne skRecover
    mov [eax], 4C4F2f //Teleport
    jmp skNormal

    skRecover:
    cmp [eax],3E9
    jne skNormal
    mov [eax], 3EBA9E //FJ
    jmp skNormal

    Sklvl:
    cmp [edi], 4C4F2f //Teleport
    jne lvlRecover
    mov [edi],3EA
    jmp lvlNormal

    skNormal:
    push [ebp+08]
    mov edi,[eax]
    jmp SkBack

    lvlRecover:
    cmp [edi], 3EBA9E //FJ
    jne lvlNormal
    mov [edi],3E9
    jmp lvlNormal

    lvlNormal:
    mov eax,[edi]
    push 05
    push eax
    jmp SklvlBack

    006250BA:
    jmp SkID
    SkBack:

    0045367B:
    jmp Sklvl
    SklvlBack:

    [Disable]
    006250BA:
    push [ebp+08]
    mov edi,[eax]

    0045367B:
    mov eax,[edi]
    push 05
    push eax

    Dealloc(SkID)
    Pet Training:
    Allows you to traion your pet easier.Quote:[Enable]
    registersymbol(UberY)
    Alloc(UberY,64)
    Alloc(CharY,16)

    UberY:
    push eax
    mov eax, [007E1B10]
    lea eax, [eax+5C4]
    cmp edi, eax
    je CharY
    mov eax, [eax]
    mov [edi], eax
    pop eax
    mov ebx,[ebp+14]
    jmp 006C3621

    CharY:
    pop eax
    mov [edi], eax
    mov ebx,[ebp+14]
    jmp 006C3621

    006C3A3A:
    jmp UberY

    [Disable]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    unregistersymbol(UberY)
    Dealloc(UberY)
    Dealloc(CharY)

  2. קישורים ממומנים

  3. #2
    מורחקים
    שם פרטי
    דני
    תאריך הצטרפות
    06/2007
    גיל
    34
    הודעות
    1,274
    לייקים
    0
    נקודות
    0
    משפט מחץ
    מכבי נתניה מילחמה
    מין: זכר

    Lightbulb {המשך}


    Misc. Hacks:

    Monsters pID:
    Returns the monsters' Platorm ID
    Quote:[Enable]
    Alloc(CodeCave,128)
    Alloc(pID,4)
    registersymbol(pID)
    Label(returnhere)

    pID:
    dd 0

    00553FFD:
    jmp CodeCave
    nop
    nop
    nop
    returnhere:

    CodeCave:
    mov [pID], esi
    mov [esi+30],eax
    call 0044b161
    jmp returnhere

    [Disable]
    Dealloc(CodeCave)
    Dealloc(pID)
    unregistersymbol(pID)

    00553FFD:
    mov [esi+30],eax
    call 0044b161

    Shut Maple Down instantly:
    Crashes Maple Story.
    Quote:[Enable]
    0072062D:
    jmp 00000000

    [Disable]
    0072062D:
    and eax,00007fff

    Grid Lock:
    Locks all objects to the game's grid.
    Quote:[Enable]
    006C2114:
    db 0f 86

    [Disable]
    006C2114:
    db 0f 87

    Lemmings:
    Makes all the monsters to be in a 'falling' state.
    Quote:[Enable]
    006C5F3F:
    jmp 006c6222

    [Disable]
    006C5F3F:
    jae 006c6222

    Item Filter:
    Filters unwanted items
    Quote:[Enable]
    Alloc(ItemEdit, 256)
    Label(CS)
    registersymbol(counter)
    Alloc(counter, 64)

    counter:
    db 00 00

    ItemEdit:
    mov [counter], eax
    cmp eax,1F72C8 //Arrow of Crossbow
    je CS
    cmp eax,1F6EE0 //Arrow of Bow
    je CS
    cmp eax,3D7E3C //MonsterCards
    je CS
    mov [edi+34],eax
    mov edi, [ebp-14]
    jmp 004A3C2E

    CS:
    mov [edi+34],0
    mov edi, [ebp-14]
    jmp 004A3C2E

    004A3C28:
    jmp ItemEdit

    [Disable]
    004A3C28:
    mov [edi+34], eax
    mov edi, [ebp-14]

    Levitate:
    makes you levitate around, doesn't allow you to move.
    Quote:[Enable]
    006C0F2E:
    db 0f 85

    [Disable]
    006C0F2E:
    db 0f 84

    Air Walk:
    Allows you to walk on air (one direction)
    Quote:[Enable]
    0067729A:
    db 75

    [Disable]
    0067729A:
    db 74

    Memory Loot:
    Keeps the Item's shadow on the ground.
    Quote:[Enable]
    004A2AF5:
    db 75

    [Disable]
    004A2AF5:
    db 74

    Lag Hack V1:
    Lags the monsters around you.
    Quote:[Enable]
    006BFB6B:
    db 75

    [Disable]
    006BFB6B:
    db 74

    Lag Hack V2:
    Lags the monsters around you.
    Quote:[Enable]
    00540067:
    db 75

    [Disable]
    00540067:
    db 74

    Instant Drop:
    Removes the dropping animation.
    Quote:[Enable]
    00775D60:
    add [eax],al
    add [eax],al
    add [eax],al
    add [eax],al

    [Disable]
    00775D60:
    add [eax],al
    add [eax],al
    add [eax-71],al
    inc eax

    Unrandomizer:
    Allows you to controll random values.
    Quote:[Enable]
    Alloc(Unrandomizer,64)
    Alloc(Value,32)

    Registersymbol(Value)

    Unrandomizer:
    mov eax, [Value]
    and eax,00007fff
    ret

    0072062D:
    call Unrandomizer

    [Disable]
    0072062D:
    and eax,00007fff

    Dealloc(Unrandomizer)
    Dealloc(Value)

    Unregistersymbol(Value)

    Fun-to-play-with Hacks:
    Ladder - Super Fast Climb:
    Quote:[Enable]
    006CEB2D:
    fld st(2)

    [Disable]
    006CEB2D:
    fld st(1)

    Can't grab Ladder:
    Quote:[Enable]
    006CEA92:
    db 75

    [Disable]
    006CEA92:
    db 74

    Invisible Character:
    Quote:[Enable]
    0067480D:
    db 75

    [Disable]
    0067480D:
    db 74

    Floating Eyes:
    Quote:[Enable]
    00401CDB:
    db 0f 85

    [Disable]
    00401CDB:
    db 0f 84

    Swim Hack:
    Quote:[Enable]
    0057F927:
    db 72

    [Disable]
    0057F927:
    db 73

    Swear Filter:
    Allows you to say everything.
    Quote:[Enable]
    00459CD2:
    nop
    nop

    [Disable]
    00459CD2:
    db 74 1c

    Shadow Partner:
    Creates the shadow partner effect on all characters around
    Quote:[Enable]
    006726D8:
    db 0f 85

    [Disable]
    006726D8:
    db 0f 84

    Dark Sight:
    Emulates the dark sight effect.
    Quote:[Enable]
    006747F0:
    db 74

    [Disable]
    006747F0:
    db 75

    Fly Hack:
    Makes your jump endless.
    Quote:[Enable]
    006C00C0:
    db 0f 85

    [Disable]
    006C00C0:
    db 0f 84

    Speed Walk:
    Lets you walk fast
    Quote:[Enable]
    006C08F2:
    db 0f 85

    [Disable]
    006C08F2:
    db 0f 84

    Always Miss Hack:
    Makes your attacks miss.
    Quote:[Enable]
    005BD9C5:
    db 0f 85

    [Disable]
    005BD9C5:
    db 0f 84
    נערך לאחרונה על ידי daniopop2; 01-07-2007 בשעה 18:47.

  4. #3
    מורחקים
    שם פרטי
    דני
    תאריך הצטרפות
    06/2007
    גיל
    34
    הודעות
    1,274
    לייקים
    0
    נקודות
    0
    משפט מחץ
    מכבי נתניה מילחמה
    מין: זכר

    Lightbulb {המשך2}עמוד 2


    Maple SEA 0.43 Adresses and Scripts (Page 2)

    Vacuum Hacks:

    Suck Left:
    Sucks everything to the left
    Quote:[Enable]
    006C269A:
    db 76

    [Disable]
    006C269A:
    db 73

    Suck Right:
    Sucks everything to the right
    Quote:[Enable]
    006C2717:
    db 0f 83

    [Disable]
    006C2717:
    db 0f 86

    Suck Up:
    Sucks everything to the top of the map
    Quote:[Enable]
    006C25B3:
    db 72

    [Disable]
    006C25B3:
    db 73

    Suck Down
    Allows everything to fall off platforms
    Quote:[Enable]
    006C1845:
    db 0f 83

    [Disable]
    006C1845:
    db 0f 86

    Teleport - Left:
    Teleports everything to the left.
    Quote:[Enable]
    006C24B3:
    db 76

    [Disable]
    006C24B3:
    db 73

    Teleport - Right:
    Teleports everything to the right.
    Quote:[Enable]
    006C2522:
    db 73

    [Disable]
    006C2522:
    db 76

    Fusion Vac:
    Quote://Fusion Vac 2.0 By FusionFire5
    [Enable]
    alloc(FusionVac,1024)
    alloc(WallXY,16)
    alloc(FVSwitch,4)
    registerSymbol(FVSwitch)
    label(NoVac)
    label(CharVac)
    label(CharXY)
    label(FinalizeWV)
    label(EndFusionVac)
    label(LeftWall)
    label(RightWall)
    label(TopWall)
    label(BottomWall)
    label(LeftOFF)
    label(RightOFF)
    label(TopOFF)
    label(BottomOFF)
    label(EndLeft)
    label(EndRight)
    label(EndTop)
    label(EndBottom)
    label(Fly)
    label(NoFly)
    label(EndFly)
    label(MonsterControl)
    label(EndControl)
    label(MonsterControl2)
    label(NoControl2)
    label(EndControl2)

    WallXY:
    dd 00 00 00 00
    FVSwitch:
    dd 00

    FusionVac:
    pushad
    xor eax,eax
    cmp [FVSwitch],eax
    je NoVac
    jg CharVac

    NoVac:
    cmp eax,[WallXY]
    je FinalizeWV
    mov ebx,WallXY
    mov [ebx],eax
    mov [ebx+04],eax
    mov [ebx+08],eax
    mov [ebx+0C],eax
    jmp FinalizeWV

    CharVac:
    cmp eax,[WallXY]
    je CharXY
    inc eax
    cmp eax,[FVSwitch]
    jne CharXY
    jmp FinalizeWV
    CharXY:
    mov eax,[007E1B10]
    mov ebx,[eax+5B8]
    mov ecx,[eax+5BC]
    mov eax,WallXY
    mov [eax],ebx
    mov [eax+04],ecx
    mov [eax+08],ebx
    mov [eax+0C],ecx
    jmp FinalizeWV

    FinalizeWV:
    popad
    push [ebx+00000570]
    push [ebx+0000056c]
    jmp EndFusionVac

    LeftWall:
    cmp [FVSwitch],00
    je LeftOFF
    fild dword ptr [WallXY]
    pop ecx
    pop ecx
    jmp EndLeft
    LeftOFF:
    fild dword ptr [ebx+0c]
    pop ecx
    pop ecx
    jmp EndLeft

    RightWall:
    cmp [FVSwitch],00
    je RightOFF
    push eax
    mov eax,WallXY
    lea eax,[eax+8]
    fild dword ptr [eax]
    pop eax
    pop ecx
    pop ecx
    jmp EndRight
    RightOFF:
    fild dword ptr [ebp+08]
    pop ecx
    pop ecx
    jmp EndRight

    TopWall:
    cmp [FVSwitch],00
    je TopOFF
    push eax
    mov eax,WallXY
    lea eax,[eax+4]
    fild dword ptr [eax]
    pop eax
    pop ecx
    pop ecx
    jmp EndTop
    TopOFF:
    fild dword ptr [ebx+10]
    pop ecx
    pop ecx
    jmp EndTop

    BottomWall:
    cmp [FVSwitch],00
    je BottomOFF
    push eax
    mov eax,WallXY
    lea eax,[eax+C]
    fild dword ptr [eax]
    pop eax
    pop ecx
    pop ecx
    jmp EndBottom
    BottomOFF:
    fild dword ptr [ebp+08]
    pop ecx
    pop ecx
    jmp EndBottom

    Fly:
    cmp [FVSwitch],00
    je NoFly
    push eax
    mov eax,[007E103c]
    mov eax,[eax+8]
    mov eax,[eax+5e0]
    sub eax,C
    cmp eax,esi
    pop eax
    je NoFly
    cmp eax,edi
    pop ecx
    pop ecx
    jne 006c0196
    jmp EndFly

    NoFly:
    cmp eax,edi
    pop ecx
    pop ecx
    je 006c0196
    jmp EndFly

    MonsterControl:
    cmp [FVSwitch],00
    je 006c649f
    jmp EndControl

    MonsterControl2:
    cmp [FVSwitch],00
    je NoControl2
    push eax
    mov eax,[007E103c]
    mov eax,[eax+8]
    mov eax,[eax+5e0]
    sub eax,C
    cmp eax,ebx
    pop eax
    je NoControl2
    cmp [ebx+00000158],esi
    push edi
    jne 006bfe2b
    jmp EndControl2

    NoControl2:
    cmp [ebx+00000158],esi
    push edi
    je 006bfe2b
    jmp EndControl2

    00433E6D:
    jmp FusionVac
    nop
    nop
    nop
    nop
    nop
    nop
    nop
    EndFusionVac:

    6C6351:
    jmp LeftWall
    EndLeft:

    6c6376:
    jmp RightWall
    EndRight:

    006c63ab:
    jmp TopWall
    EndTop:

    006c63d3:
    jmp BottomWall
    EndBottom:

    006C00BC:
    jmp Fly
    db 90 90 90 90 90
    EndFly:

    006C6330:
    jmp MonsterControl
    db 90 90 90 90 90 90 90 90
    EndControl:

    006BFE1D:
    jmp MonsterControl2
    db 90 90 90 90
    EndControl2:

    [Disable]
    dealloc(FusionVac)
    dealloc(WallXY)
    dealloc(FVSwitch)
    unregisterSymbol(FVSwitch)

    00433E6D:
    push [ebx+00000570]
    push [ebx+0000056c]

    6C6351:
    fild dword ptr [ebx+0c]
    pop ecx
    pop ecx

    6c6376:
    fild dword ptr [ebp+08]
    pop ecx
    pop ecx

    006c63ab:
    fild dword ptr [ebx+10]
    pop ecx
    pop ecx

    006c63d3:
    fild dword ptr [ebp+08]
    pop ecx
    pop ecx

    006C00BC:
    cmp eax,edi
    pop ecx
    pop ecx
    je 006c0196

    006C6330:
    cmp dword ptr [edi+00000220],03
    jne 006c649f

    006BFE1D:
    cmp [ebx+00000158],esi
    push edi
    je 006bfe2b
    //YL is god damn bored


    Uber Vac
    Moves all objects to your coordinates.
    Quote:[Enable]
    RegisterSymbol(UberX)
    RegisterSymbol(UberY)
    Alloc(UberX,64)
    Alloc(CharX,16)
    Alloc(UberY,64)
    Alloc(CharY,16)

    UberX:
    push eax
    mov eax,[007E1B10]
    lea eax,[eax+5C0]
    cmp ebx,eax
    je CharX
    mov eax,[eax]
    mov [ebx],eax
    pop eax
    mov edi,[ebp+10]
    jmp 006C39DA

    CharX:
    pop eax
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp 006C39DA

    UberY:
    push eax
    mov eax,[007E1B10]
    lea eax,[eax+5C4]
    cmp edi,eax
    je CharY
    mov eax,[eax]
    mov [edi],eax
    pop eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    CharY:
    pop eax
    mov [edi],eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    006C39D5:
    jmp UberX

    006C3A3A:
    jmp UberY

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    UnregisterSymbol(UberX)
    UnregisterSymbol(UberY)
    Dealloc(UberX)
    Dealloc(CharX)
    Dealloc(UberY)
    Dealloc(CharY)

    Ranged Uber Vac:
    Moves all objects to your coordinates,but allows you to attack with ranged attacks.
    Quote:[Enable]
    RegisterSymbol(UberX)
    RegisterSymbol(UberY)
    Alloc(UberX,64)
    Alloc(CharX,16)
    Alloc(UberY,64)
    Alloc(CharY,16)

    UberX:
    push eax
    mov eax,[007E1B10]
    lea eax,[eax+5C0]
    cmp ebx,eax
    je CharX
    mov eax,[eax]
    sub eax,50
    mov [ebx],eax
    pop eax
    mov edi,[ebp+10]
    jmp 006C39DA

    CharX:
    pop eax
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp 006C39DA

    UberY:
    push eax
    mov eax,[007E1B10]
    lea eax,[eax+5C4]
    cmp edi,eax
    je CharY
    mov eax,[eax]
    mov [edi],eax
    pop eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    CharY:
    pop eax
    mov [edi],eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    006C39D5:
    jmp UberX

    006C3A3A:
    jmp UberY

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    UnregisterSymbol(UberX)
    UnregisterSymbol(UberY)
    Dealloc(UberX)
    Dealloc(CharX)
    Dealloc(UberY)
    Dealloc(CharY)

    Momoeagle's Uber Vac:
    Quote:[Enable]
    RegisterSymbol(UberX)
    RegisterSymbol(UberY)
    Alloc(UberX,64)
    Alloc(CharX,16)
    Alloc(UberY,64)
    Alloc(CharY,16)

    Label(OffVacX)
    Label(OffVacY)

    UberX:
    push eax
    mov eax,[007E103C]
    cmp [eax+18],0
    jne OffVacX
    mov eax,[007E1B10]
    lea eax,[eax+5C0]
    cmp ebx,eax
    je CharX
    mov eax,[eax]
    mov [ebx],eax
    pop eax
    mov edi,[ebp+10]
    jmp 006C39DA

    OffVacX:
    pop eax
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp 006C39DA

    CharX:
    pop eax
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp 006C39DA

    006C39D5:
    jmp UberX

    UberY:
    push eax
    mov eax,[007E103C]
    cmp [eax+18],0
    jne OffVacY
    mov eax,[007E1B10]
    lea eax,[eax+5C4]
    cmp edi,eax
    je CharY
    mov eax,[eax]
    mov [edi],eax
    pop eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    OffVacY:
    pop eax
    mov [edi],eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    CharY:
    pop eax
    mov [edi],eax
    mov ebx,[ebp+14]
    jmp 006C3A3F

    006C3A3A:
    jmp UberY

    [Disable]

    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    UnregisterSymbol(UberX)
    UnregisterSymbol(UberY)
    Dealloc(UberX)
    Dealloc(CharX)
    Dealloc(UberY)
    Dealloc(CharY)

    Uzeil's Set Uber Vac:
    Quote:[Enable]
    Alloc(UzesSetUberVac,64)
    Alloc(pos,8)
    Label(loluzewrotethis)
    Label(exit)

    pos:
    dd 0 0

    UzesSetUberVac:
    push edx
    mov edx,[007E1B10]
    mov edx,[edx+5d8]
    cmp esi,edx
    jne loluzewrotethis
    cmp [pos],0
    jne exit
    mov [pos+4],eax
    mov edx,[edi-4]
    mov [pos],edx
    jmp exit
    loluzewrotethis:
    mov edx,[pos]
    mov [edi-4],edx
    mov eax,[pos+4]
    exit:
    pop edx
    mov [edi],eax
    mov ebx,[ebp+18]
    ret

    006C3A3A:
    call UzesSetUberVac

    [Disable]
    006C3A3A:
    db 89 07 8b 5d 14

    PerVac:
    Quote:[Enable]
    Alloc(DeletePlatform,128)
    Alloc(DeleteId,54)
    Alloc(Normal,54)
    Alloc(perX,200)
    Alloc(perY,200)
    Label(returnx)
    Label(returny)
    Label(ret)

    DeletePlatform:
    pushad
    mov edx,[007D8CFC]
    mov edx,[edx+5A0]
    sub edx,C
    cmp esi,edx
    popad
    jne DeleteId
    jmp Normal

    DeleteId:
    mov [esi+110],00
    jmp ret

    Normal:
    mov [esi+110],edi
    jmp ret

    perX:
    mov eax,[edi+0c]
    push ebx
    mov esi,ecx

    push eax
    mov eax,[007D8DA0]
    mov eax,[eax+57C]
    sub eax,1E
    mov [edi+0c],eax
    pop eax
    jmp returnx

    perY:
    push [ebx+10]
    mov eax,[edi+10]

    push eax
    mov eax,[007D8DA0]
    mov eax,[eax+580]
    mov [edi+0c],eax
    pop eax
    jmp returny

    006B51A6:
    jmp perX
    nop
    returnx:

    006B51CB:
    jmp perY
    nop
    returny:

    006B7EEB:
    jmp DeletePlatform
    nop
    ret:

    [Disable]

    006B51A6:
    mov eax,[edi+0c]
    push ebx
    mov esi,ecx

    006B51CB:
    push [ebx+10]
    mov eax,[edi+10]

    006B7EEB:
    mov [esi+00000110],edi
    call 006B807A

    Mouse Controlled Zero Vac:
    Changes the map's zero coordinates to your mouse's.
    Quote:[Enable]
    Alloc(ControlZero,64)
    Label(return)

    ControlZero:
    pushad

    mov ebx,[007E1180]
    mov ebx,[ebx+980]
    mov ecx,[ebx+84]
    mov ebx,[ebx+80]

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    je 00540051
    jmp return

    0053FFF0:
    jmp ControlZero
    return:

    005400E1:
    db 75

    006C6337:
    db 0f 84

    [Disable]
    0053FFF0:
    db 74 5f
    push [ebx+0000037c]

    005400E1:
    db 74

    006C6337:
    db 0f 85
    Dealloc(ControlZero)

    Character Controlled Zero Vac:
    Changes the map's zero coordinates to your character's.
    Quote:[Enable]
    Alloc(ControlZero,64)
    Label(return)

    ControlZero:
    pushad

    mov edx,[007E1B10]
    mov ebx,[edx+5C0]
    mov ecx,[edx+5C4]

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    je 00540051
    jmp return

    0053FFF0:
    jmp ControlZero
    return:

    005400E1:
    db 75

    006C6337:
    db 0f 84

    [Disable]
    0053FFF0:
    db 74 5f
    push [ebx+0000037c]

    005400E1:
    db 74

    006C6337:
    db 0f 85
    Dealloc(ControlZero)

    Knock Back Vac:
    Makes all the monsters to get knock-backed.
    Quote:[Enable]
    006C1C29:
    db 76

    [Disable]
    006C1C29:
    db 73

    Delay DupeX:
    Slow DupeX.
    Add the pointer 'havoc' with offset 110to your CT
    Quote:[Enable]
    Alloc(hvc,32)

    Alloc(havoc,32)
    RegisterSymbol(havoc)
    Label(hvoc)

    hvc:
    mov [havoc],esi
    mov [esi+00000114],edi
    jmp hvoc

    006C27D7:
    jmp hvc
    nop
    hvoc:

    [Disable]
    006C27D7:
    mov [esi+00000114],edi

    Dealloc(hvc)
    Dealloc(havoc)
    UnregisterSymbol(havoc)

    Delay DupeX 2:
    Quote://By using this script you agree to start all topics relating to DDX with the tag '[Leak]'
    //In addition,you agree to retain all comments in the script
    //Delay DupeX (DDX) by FusionFire5
    //Version 2.0 for gMS 0.38
    //DupeXSwitch Settings
    //DXS = 0 No Vac
    //DXS > 0 DupeXMonster
    //DXS < 0 DupeXCharacter
    [Enable]
    Alloc(DupeX,256)
    Alloc(CharESI,4)
    Alloc(CharPID,4)
    Alloc(PreviousESI,4)
    Alloc(DupeXSwitch,4)
    RegisterSymbol(DupeXSwitch)
    Label(NoVac)
    Label(DupeXVac)
    Label(LoadChar)
    Label(RefreshPID)
    Label(EndLoadChar)
    Label(LoadESI)
    Label(LoadPID)
    Label(EndLoadPID)
    Label(DelayDupeX)
    Label(EndDDX)
    Label(LoadPrevious)
    Label(NormalDupeX)
    Label(EndDupeX)

    CharESI:
    dd 00000000
    CharPID:
    dd 00000000
    PreviousESI:
    dd 00000000
    DupeXSwitch:
    dd 00000000

    DupeX:
    push eax
    xor eax,eax
    cmp eax,[DupeXSwitch]
    je NoVac
    jmp DupeXVac

    NoVac:
    mov [CharESI],eax
    mov [CharPID],eax
    mov [PreviousESI],eax
    jmp NormalDupeX

    DupeXVac:
    call LoadChar
    call DelayDupeX
    cmp [CharESI],esi
    je NormalDupeX
    call LoadPrevious
    jmp NormalDupeX

    LoadChar:
    call LoadESI
    cmp eax,[CharPID]
    je RefreshPID
    cmp [DupeXSwitch],eax
    jl RefreshPID
    jmp EndLoadChar
    RefreshPID:
    call LoadPID
    EndLoadChar:
    ret

    LoadESI:
    push eax
    mov eax,[007e103c]
    mov eax,[eax+8]
    mov eax,[eax+5e0]
    sub eax,C
    mov [CharESI],eax
    pop eax
    ret

    LoadPID:
    push ebx
    mov ebx,[CharESI]
    mov ebx,[ebx+110]
    cmp eax,ebx
    je EndLoadPID
    mov [CharPID],ebx
    EndLoadPID:
    pop ebx
    ret

    DelayDupeX:
    push esi
    mov esi,[PreviousESI]
    test esi,esi
    je EndDDX
    mov eax,[CharPID]
    mov [esi+110],eax
    mov [esi+114],eax
    EndDDX:
    pop esi
    ret

    LoadPrevious:
    mov [PreviousESI],esi
    ret

    NormalDupeX:
    pop eax
    mov [esi+114],edi
    jmp EndDupeX

    006C27D7:
    jmp DupeX
    nop
    EndDupeX:

    [Disable]
    Dealloc(DupeX)
    Dealloc(CharESI)
    Dealloc(CharPID)
    Dealloc(PreviousESI)
    Dealloc(DupeXSwitch)
    UnregisterSymbol(DupeXSwitch)
    006C27D7:
    mov [esi+00000114],edi

    Wix Vac:
    Quote:[Enable]
    00774926:
    mov eax,3E8

    [Disable]
    00774926:
    lock aas
    add [eax],al

    Selective Wall vac:
    Bypasses the walls' check
    Quote:[Enable]
    Alloc(begin,2048)
    Alloc(olddata,32)
    Alloc(pointer,4)
    Alloc(bool,4)
    RegisterSymbol(bool)
    Label(set)
    Label(ret)
    Label(end)

    begin:
    cmp [bool],1
    je set
    ret:
    mov esi,olddata
    movsd
    movsd
    movsd
    movsd
    pop edi
    jmp end
    set:

    mov esi,[007E1034]
    mov esi,[esi+0C]
    mov [pointer],esi
    mov esi,[pointer]
    mov [olddata],esi

    mov esi,[007E1034]
    mov esi,[esi+10]
    mov [pointer],esi
    mov esi,[pointer]
    mov [olddata+04],esi

    mov esi,[007E1034]
    mov esi,[esi+14]
    mov [pointer],esi
    mov esi,[pointer]
    mov [olddata+08],esi

    mov esi,[007E1034]
    mov esi,[esi+18]
    mov [pointer],esi
    mov esi,[pointer]
    mov [olddata+0C],esi

    mov [bool],0
    jmp ret

    006BF74B:
    jmp begin
    end:

    olddata:
    DB 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    pointer:
    DB 00 00 00 00
    bool:
    DB 01 00 00 00

    [Disable]
    Dealloc(begin)
    Dealloc(olddata)
    Dealloc(pointer)
    Dealloc(bool)
    UnregisterSymbol(bool)

    006BF74B:
    movsd
    movsd
    movsd
    movsd
    pop edi

    dICE Vac
    Changes the map's dimensions.
    Quote:dICE Vac:
    Quote:[Enable]
    Alloc(dICE,64)
    Alloc(right,4)
    Alloc(left,4)
    RegisterSymbol(right)
    RegisterSymbol(left)
    Label(return)

    dICE:
    pushad

    mov edx,[007E1B10]
    mov ebx,[edx+5C0]
    mov ecx,[edx+5C4]
    add ebx,[right]
    sub ebx,[left]

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    mov [ebx],eax
    mov edi,[ebp+10]
    jmp return

    right:
    db 00 00

    left:
    db 00 00


    006C39D5:
    jmp dICE
    return:

    006C6337:
    db 0f 84

    006BFE24:
    db 75

    006C00C0:
    db 0f 85

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C6337:
    db 0f 85

    006BFE24:
    db 74

    006C00C0:
    db 0f 84

    Dealloc(dICE)
    Dealloc(left)
    Dealloc(right)
    UnregisterSymbol(left)
    UnregisterSymbol(right)

    Mouse Controlled dICE vac:
    Quote:[Enable]
    Alloc(ControldICE,64)
    Label(return)

    ControldICE:
    pushad

    mov edx,[007E1180]
    mov edx,[edx+980]
    mov ebx,[edx+80]
    mov ecx,[edx+84]

    mov eax,[007E1034]
    mov [eax+0C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    mov [ebx],eax
    mov edi,[ebp+10]
    jmp return

    006C39D5:
    jmp ControldICE
    return:

    006C6337:
    db 0f 84

    006BFE24:
    db 75

    006C00C0:
    db 0f 85

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C6337:
    db 0f 85

    006BFE24:
    db 74

    006C00C0:
    db 0f 84

    Dealloc(ControldICE)

    Character controlled dICE vac:
    Quote:[Enable]
    Alloc(dICE,64)
    Alloc(right,4)
    Alloc(left,4)
    RegisterSymbol(right)
    RegisterSymbol(left)
    Label(return)

    dICE:
    pushad

    mov edx,[007E1B10]
    mov ebx,[edx+5C0]
    mov ecx,[edx+5C4]
    add ebx,[right]
    sub ebx,[left]

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    mov [ebx],eax
    mov edi,[ebp+10]
    jmp return

    right:
    db 00 00

    left:
    db 00 00

    006C39D5:
    jmp dICE
    return:

    006C6337:
    db 0f 84

    006BFE24:
    db 75

    006C00C0:
    db 0f 85

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C6337:
    db 0f 85

    006BFE24:
    db 74

    006C00C0:
    db 0f 84

    Dealloc(dICE)
    Dealloc(left)
    Dealloc(right)
    UnregisterSymbol(left)
    UnregisterSymbol(right)

    Auto Melee dICE vac:
    Quote:[Enable]
    Alloc(dICE,64)
    Label(return)

    dICE:
    pushad

    mov edx,[007E1B10]
    mov ebx,[edx+5C0]
    mov ecx,[edx+5C4]
    add ebx,46

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    mov [ebx],eax
    mov edi,[ebp+10]
    jmp return

    006C39D5:
    jmp dICE
    return:

    006C6337:
    db 0f 84

    006BFE24:
    db 75

    006C00C0:
    db 0f 85

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C6337:
    db 0f 85

    006BFE24:
    db 74

    006C00C0:
    db 0f 84

    Dealloc(dICE)

    Auto Ranged dICE vac:
    Quote:[Enable]
    Alloc(dICE,64)
    Label(return)

    dICE:
    pushad

    mov edx,[007E1B10]
    mov ebx,[edx+5C0]
    mov ecx,[edx+5C4]
    add ebx,80

    mov eax,[007E1034]
    mov [eax+C],ebx
    mov [eax+14],ebx
    mov [eax+10],ecx
    mov [eax+18],ecx
    popad

    mov [ebx],eax
    mov edi,[ebp+10]
    jmp return

    006C39D5:
    jmp dICE
    return:

    006C6337:
    db 0f 84

    006BFE24:
    db 75

    006C00C0:
    db 0f 85

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C6337:
    db 0f 85

    006BFE24:
    db 74

    006C00C0:
    db 0f 84
    Dealloc(dICE)

    Lamer Vac V1 (CS):
    Quote:[Enable]
    006BFC18:
    jne 006bfd4c

    [Disable]
    006BFC18:
    jmp 006bfd4c

    Lamer Vac V2 (SS):
    Quote:[Enable]
    006BFECD:
    fld st(1) //2 = Move left only (No up)

    [Disable]
    006BFECD:
    fld st(0)

    Twister Vac:
    Vac's the monsters around the screen.
    Quote:[Enable]
    006C0E97:
    db 76
    006C24B3:
    db 76
    006C2047:
    db 76

    [Disable]
    006C0E97:
    db 73
    006C24B3:
    db 73
    006C2047:
    db 73

    FADED Vac
    Vac's the monsters off screen.
    Quote:[Enable]
    Alloc(blah,64)
    Label(end)

    006BFAFA:
    jmp blah
    nop
    nop
    nop
    end:

    blah:
    mov eax,FADED
    mov [ebp+0c],eax
    call 0055529c
    jmp end

    [Disable]
    Dealloc(blah)

    006BFAFA:
    mov [ebp+0c],eax
    call 0055529c

    YoYo DupeX
    Quote:[Enable]
    Alloc(YoYoDupe,1024)
    Alloc(RunFlag,4)
    Alloc(ESIValue,4)
    Alloc(EDIValue,4)

    Label(DupeXVac)
    Label(DoNormal)

    YoYoDupe:
    push eax
    cmp [RunFlag],2
    je DupeXVac
    mov eax,[007E1B10]
    add eax,5E0
    mov eax,[eax]
    sub eax,c
    mov [ESIValue],eax
    mov eax,[eax+114]
    mov [EDIValue],eax
    inc [RunFlag]
    inc [RunFlag]

    DupeXVac:
    cmp esi,[ESIValue]
    je DoNormal
    mov edi,[EDIValue]

    DoNormal:
    mov [EDIValue],edi
    pop eax
    jmp 006C27DD

    RunFlag:
    db 00
    db 00
    db 00
    db 00

    ESIValue:
    db 00
    db 00
    db 00
    db 00

    EDIValue:
    db 00
    db 00
    db 00
    db 00

    006C27D7:
    jmp YoYoDupe
    nop


    [Disable]

    Dealloc(YoYoDupe)
    Dealloc(RunFlag)
    Dealloc(ESIValue)
    Dealloc(EDIValue)

    006C27D7:
    mov [esi+00000114],edi

    YoYo Plus:
    Quote:[Enable]
    Alloc(YoYoDupe,2048)
    Alloc(lastChnl,4)
    Alloc(lastMap,4)
    Alloc(RunFlag,4)
    Alloc(EDIValue,8)
    RegisterSymbol(RunFlag)
    Label(DoneChkMap)
    Label(DoneChkChnl)
    Label(DupeXVac)
    Label(DoNormal)
    Label(rtnYoyo)
    Label(SaveVac1)
    Label(SaveVac2)
    Label(PScanYoyo)

    YoYoDupe:
    mov eax,[007E1B10]
    add eax,5C0
    mov eax,[eax]
    sub eax,c

    cmp [RunFlag],1 //vac2 spot
    je SaveVac2
    cmp [RunFlag],2 //vac on
    je DupeXVac
    cmp [RunFlag],3 //vac off
    je DoNormal

    SaveVac1:
    mov eax,[eax+114]
    mov [RunFlag],2
    mov [EDIValue],eax
    mov [EDIValue+4],eax
    jmp DoNormal

    SaveVac2:
    mov eax,[eax+114]
    mov [RunFlag],2
    mov [EDIValue+4],eax
    jmp DoNormal

    DupeXVac:
    cmp esi,eax
    je DoNormal
    mov eax,esi
    shr eax,8
    and eax,4
    mov edi,[EDIValue+eax]

    DoNormal:
    pop eax
    mov [esi+114],edi
    jmp rtnYoyo

    //----------------------------------
    PScanYoyo:
    push eax

    //check if alien exist
    mov eax,[007E103C]
    mov eax,[eax+18]
    cmp eax,0
    jne DoNormal

    // Check channel change
    mov eax,[007E113C]
    mov eax,[eax+204c]
    cmp eax,[lastChnl]
    je DoneChkChnl
    mov [RunFlag],0
    mov [lastChnl],eax
    DoneChkChnl:

    // Check map change
    mov eax,[007E1BA8]
    mov eax,[eax+5D4]
    cmp eax,[lastMap]
    je DoneChkMap
    mov [RunFlag],0
    mov [lastMap],eax
    DoneChkMap:

    jmp YoYoDupe
    //jmp DoNormal

    //----------------------------------
    RunFlag:
    db 00 00 00 00

    EDIValue:
    db 00 00 00 00
    db 00 00 00 00

    lastChnl:
    db 00 00 00 00

    lastMap:
    db 00 00 00 00


    006C27D7:
    jmp PScanYoyo
    nop
    rtnYoyo:

    Alloc(setYoyoFlag,1024)
    Label(ChkFlagOn)
    Label(ChkFlagReset)
    Label(ChkFlagVac2)
    Label(setFlagNormal)
    Label(rtnsetYoyoFlag)

    setYoyoFlag:
    cmp eax,16 //22 mesos to off
    jne ChkFlagOn
    mov [RunFlag],3
    jmp setFlagNormal

    ChkFlagOn:
    cmp eax,21 //33 mesos to on
    jne ChkFlagReset
    mov [RunFlag],2
    jmp setFlagNormal

    ChkFlagReset:
    cmp eax,2c //44 mesos to reset vac spot
    jne ChkFlagVac2
    mov [RunFlag],0
    jmp setFlagNormal

    ChkFlagVac2:
    cmp eax,37 //55 mesos to set vac2 spot
    jne setFlagNormal
    mov [RunFlag],1
    jmp setFlagNormal

    setFlagNormal:
    cmp eax,[esi+000000b4]
    jmp rtnsetYoyoFlag

    006BC45E:
    jmp setYoyoFlag
    nop
    rtnsetYoyoFlag:

    [Disable]
    006C27D7:
    mov [esi+00000114],edi

    006BC45E:
    cmp eax,[esi+000000b4]

    Dealloc(YoYoDupe,1024)
    Dealloc(lastChnl,4)
    Dealloc(lastMap,4)
    Dealloc(RunFlag,4)
    Dealloc(EDIValue,8)
    UnregisterSymbol(RunFlag)

    Dealloc(setYoyoFlag)

    Mouse Vac:
    Moves all objects according to your mouse coordinates
    Quote:[Enable]
    Alloc(MouserX,512)
    Alloc(MouserY,512)
    Label(back)
    Label(return)

    006C39D5:
    jmp MouserX
    back:

    006C3A3A:
    jmp MouserY
    return:

    MouserX:
    mov eax,[007E1180]
    mov eax,[eax+980]
    mov eax,[eax+80]
    mov [ebx],eax
    mov edi,[ebp+10]
    jmp back

    MouserY:
    mov eax,[007E1180]
    mov eax,[eax+980]
    mov eax,[eax+84]
    mov [edi],eax
    mov ebx,[ebp+14]
    jmp return

    [Disable]
    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    Dealloc(MouserX)
    Dealloc(MouserY)

    Server Sided Mouse Vac:
    Moves all objects according to your mouse coordinates.
    Quote:[Enable]

    Alloc(sseaxX,512)
    Alloc(sseaxY,512)
    RegisterSymbol(sseaxX)
    RegisterSymbol(sseaxY)
    Label(returnhere1)
    Label(returnhere2)

    006BFB21:
    jmp sseaxX
    nop
    nop
    nop
    returnhere2:

    006BFAFA:
    jmp sseaxY
    nop
    nop
    nop
    returnhere1:

    sseaxX:
    mov eax,[007E1180]
    mov eax,[eax+980]
    mov eax,[eax+80]
    mov [ebp+0c],eax
    call 0055529c
    jmp returnhere2

    sseaxY:
    mov eax,[007E1180]
    mov eax,[eax+980]
    mov eax,[eax+84]
    mov [ebp+0c],eax
    call 00555164
    jmp returnhere1

    [Disable]

    006BFB21:
    mov [ebp+0c],eax
    call 0055529c

    006BFAFA:
    mov [ebp+0c],eax
    call 00555164

    Dealloc(sseaxX)
    Dealloc(sseaxY)
    UnregisterSymbol(sseaxX)
    UnregisterSymbol(sseaxY)

    Ranged dEMI:
    Quote:[Enable]
    RegisterSymbol(dvtype)
    Alloc(dv,100)
    Alloc(uvx,100)
    Alloc(uvy,100)
    Alloc(dvtype,4)
    Label(normalx)
    Label(normaly)
    Label(endx)
    Label(endy)
    Label(backdv)
    Label(backuvy)
    Label(backuvx)
    Label(dvzero)
    Label(dvone)
    Label(uvzero)
    Label(uvone)

    dv:
    mov eax,[007E1B10]
    push eax
    mov eax,[eax+5C0]
    mov [ebx+3FC],eax
    add [ebx+3FC],100
    cmp [dvtype],0
    je dvzero
    cmp [dvtype],1
    je dvone
    sub eax,100
    jmp dvzero

    dvone:
    add eax,100

    dvzero:
    mov [ebx+3F4],eax
    pop eax
    mov eax,[eax+5C4]
    mov [ebx+3F8],eax
    mov [ebx+400],eax
    jmp backdv

    uvx:
    push ecx
    mov ecx,[007E1B10]
    add ecx,5C0
    cmp ebx,ecx
    je normalx
    mov ecx,[ecx]
    cmp [dvtype],0
    je uvzero
    cmp [dvtype],1
    je uvone
    sub ecx,100
    jmp uvzero

    uvone:
    add ecx,100

    uvzero:
    cmp [ebx],ecx
    je endx
    normalx:
    mov [ebx],eax

    endx:
    pop ecx
    mov edi,[ebp+10]
    jmp backuvx

    uvy:
    push ecx
    mov ecx,[007E1B10]
    add ecx,5C4
    cmp edi,ecx
    je normaly
    mov ecx,[ecx]
    cmp [edi],ecx
    je endy

    normaly:
    mov [edi],eax

    endy:
    pop ecx
    mov ebx,[ebp+14]
    jmp backuvy

    00540139:
    jmp dv
    nop
    backdv:

    006C39D5:
    jmp uvx
    backuvx:

    006C3A3A:
    jmp uvy
    backuvy:

    [Disable]

    00540139:
    mov [ebx+400],eax

    006C39D5:
    mov [ebx],eax
    mov edi,[ebp+10]

    006C3A3A:
    mov [edi],eax
    mov ebx,[ebp+14]

    Dealloc(dv)
    Dealloc(uvx)
    Dealloc(uvy)
    Dealloc(dvtype)
    UnregisterSymbol(dvtype)

    Timed DupeX:
    Quote:[Enable]
    RegisterSymbol(DX)
    RegisterSymbol(DXListOffset)
    RegisterSymbol(DXType)
    Alloc(DX,1024)
    Alloc(DXListOffset,4)
    Alloc(DXType,4)
    Alloc(DXFindChar,1024)
    Alloc(ESIList,1024)
    Alloc(EDIValue,4)
    Alloc(DXMap,4)
    Label(CompareOffset)
    Label(StoreESI)
    Label(DoNormal)
    Label(LeaveMe)
    Label(DXMonster)
    Label(NoDupe)
    Label(DoVac)

    //Auto Off Modification by FusionFire5
    Alloc(DXCounter,4)
    RegisterSymbol(VacTime)
    RegisterSymbol(TotalTime)
    Alloc(VacTime,4)
    Alloc(TotalTime,4)
    Alloc(DXCounter,4)
    Label(DXPause)
    Label(DXResetCounter)
    Label(DXReset)

    DXCounter:
    add [eax],al
    add [eax],al

    VacTime: //This is where the default times are set. It is currently set at 120
    js 0ff90c16
    add [eax],al

    TotalTime: //Same here. Currently is 1800
    or [edi],al
    add [eax],al

    DXCounter:
    sub al,01
    add [eax],al

    //Original Code
    DXListOffset:
    add [eax],al
    add [eax],al

    DXType:
    add [eax],al
    add [eax],al

    DX:
    push eax
    push ebx
    push ecx
    push edx
    mov ebx,[DXType]
    cmp ebx,00 // 0 = Do Nothing
    je NoDupe
    cmp ebx,01 // 1 = Populate ListOffset
    je DXFindChar
    cmp ebx,02 // 2 = Monsters follow you (normal)
    je DoVac
    cmp ebx,03 // 3 = Monsters Stay (DupeXMonster)
    je DoVac
    //Modified Code
    cmp ebx,04 // 4 = Reset DX,Do Nothing followed by Populate ListOffset
    je DXReset
    jmp DoNormal

    DXFindChar:
    mov [esi+114],edi
    mov eax,0
    mov ebx,DXListOffset
    mov ecx,ESIList
    mov edx,EDIValue

    CompareOffset:
    cmp eax,[ebx]
    je StoreESI
    cmp esi,[ecx+eax*4]
    je LeaveMe
    inc eax
    jmp CompareOffset

    StoreESI:
    mov [ecx+eax*4],esi
    inc eax
    mov [ebx],eax
    mov [edx],edi

    DoVac:
    //Modification
    mov eax,[DXCounter]
    cmp eax,[VacTime]
    inc eax
    mov [DXCounter],eax
    jae DXPause
    //Original
    mov ebx,[DXListOffset]
    dec ebx
    mov ecx,ESIList
    mov eax,[ecx+ebx*4]
    cmp esi,eax
    je DoNormal

    mov ebx,[DXType]
    cmp ebx,02 // 2 = Monsters follow you (normal DupeX)
    jne DXMonster
    mov edi,[eax+114]//Code for DupeX
    jmp DoNormal

    DXMonster:
    cmp ebx,03 // 3 = DupeXMonster (Monsters stay)
    jne NoDupe
    mov edi,[EDIValue]//DupeXMonster Code
    jmp DoNormal

    NoDupe:
    mov ebx,0
    mov [DXListOffset],ebx
    mov [DXCounter],0

    DoNormal:
    mov [esi+114],edi

    LeaveMe:
    pop edx
    pop ecx
    pop ebx
    pop eax
    jmp 006C27DD

    DXPause:
    cmp eax,[TotalTime]
    jae DXResetCounter
    jmp DoNormal

    DXResetCounter:
    mov [DXCounter],0
    jmp DoNormal

    DXReset:
    mov ebx,0
    mov [DXListOffset],ebx
    mov [DXCounter],0
    mov [DXType],1
    jmp DoNormal

    006C27D7:
    jmp DX
    nop

    [Disable]
    006C27D7:
    mov [esi+114],edi

    Dealloc(DXFindChar)
    Dealloc(DXListOffset)
    Dealloc(ESIList)
    Dealloc(DX)
    Dealloc(EDIValue)
    Dealloc(DXCounter)
    UnregisterSymbol(DX)
    UnregisterSymbol(DXListOffset)
    UnregisterSymbol(DXType)



    Quote:Original Message:
    Lol Unrandomizer is for swing,stab,str,int,luk and dex setup
    Btw apperantly wall vac is permanently patched :|.

    </SPAN>

  5. #4

    ברירת מחדל

    ty

  6. #5
    משתמש משקיע
    שם פרטי
    אסף
    תאריך הצטרפות
    06/2007
    הודעות
    3,316
    לייקים
    0
    נקודות
    0
    מין: זכר

    ברירת מחדל

    תודה אחי

  7. #6
    משתמש כבוד האוואטר של FlyingSoul
    שם פרטי
    ארנב
    תאריך הצטרפות
    02/2007
    הודעות
    3,659
    לייקים
    8
    נקודות
    625
    מין: זכר

    ברירת מחדל

    תודה

  8. #7
    משתמש מתחיל
    שם פרטי
    אלי
    תאריך הצטרפות
    07/2007
    הודעות
    184
    לייקים
    0
    נקודות
    80
    משפט מחץ
    כולם לשחק וורוק!
    מין: זכר

    ברירת מחדל

    תודה אחי???
    בברכה אלי!
    מנהל פורום וורוק




    כל מי משחק וורוק יכול לקחת!בחינם

  9. #8
    משתמש כבוד
    תאריך הצטרפות
    12/2006
    גיל
    33
    הודעות
    6,512
    לייקים
    16
    נקודות
    -131

    ברירת מחדל

    תודה אחי



הרשאות פרסום

  • אין באפשרותך לפרסם נושאים חדשים
  • אין באפשרותך לפרסם תגובות
  • אין באפשרותך לצרף קבצים
  • אין באפשרותך לערוך את הודעותיך


כל הזמנים הם לפי GMT +3. השעה כרגע היא 19:53.
מופעל על ידי vBulletin™ © גרסה 4.1, 2011 vBulletin Solutions, Inc. כל הזכויות שמורות.
פעילות הגולשים
אומנות וגרפיקה
מוזיקה
ספורט
סדרות טלוויזיה
סרטים וקולנוע
קנייה ומכירה
רשתות חברתיות
הבורר 3
פורומי פנאי ובידור
סרטים
סדרות
משחקים
דיבורים
אקטואליה
בעלי חיים
בדיחות והומור
משחקי ספורט
הבורר
מחשבים וטכנולוגיה
תמיכה טכנית
חומרה ומודינג
תוכנות להורדה
סלולארי וגאדג'טים
רקעים למחשב
ציוד הקפי למחשב
אבטחת מידע
תכנות ובניית אתרים
כסף ברשת
אייפון
בריאות ואורח חיים
כושר ופיתוח גוף
דיאטה
צבא וגיוס
יעוץ מיני
מה שבלב
אומנות הפיתוי
יהדות
מיסטיקה ורוחניות
אתאיזם ודתות

נושאים: 2,449,570 | הודעות: 8,150,152 | משתמשים: 315,603 | המשתמש החדש ביותר: upizijoj | עיצוב גרפי: סטודיו עודד בביוף | קידוד: rellect