Digital-Tutors- Overcoming Tracking and Graphics Integration Issues in After Effects
Digital-Tutors- Overcoming Tracking and Graphics Integration Issues in After Effects
קוד:Intermediate | 3h 08m | 1.79 GB | Project Files 137 MB | Software used: After Effects CS6, Photoshop CS6, Knoll Light Factory Home: http://www.digitaltutors.com/11/training.php?pid=1173 Author: Laura Smith In this series of After Effects tutorials, we are going to learn all of the steps you need to integrate graphic particles into our snowboarding shot. When you are doing a project like this, there are a couple of different workflows that are possible. If you shoot the footage yourself, then you have a lot more control over mapping what you want the particles to do. The shot that we begin with however, is not something that we shot ourselves, and so we have to overcome many difficulties to make our particles feel integrated in this scene. We�ll learn a few different ways to track using the Mocha tracker which is bundled with After Effects CS6. We also use the tracker inside of After Effects to take care of some of the easier tracks. We use a particle system that comes standard with After Effects to generate some particles, and we learn how to tweak those particles to look like they have the depth of our scene. This After Effects tutorial is perfect for you if you want to know how to solve some of the real problems that you run into with a difficult track, and, also, how to use some other tricks to further the integration of graphics into a shot. By the end of this tutorial, you�ll be able to apply the knowledge you learn, and have a lot more success in your own projects that require a little more hard work to make them shine. 17 Lessons Free to try 1. Introduction and project overview 01:16 Watch free with a demo account � 2. Creating a patch for the snow bank 09:10 Watch the full tutorial with a subscription � 3. Tracking the snow bank in mocha 11:27 4. Applying the mocha data in After Effects 07:02 5. Tracking the snowboard for emitter position data 15:11 6. Applying the tracking data and Creating a Particle System 07:23 7. Exploring the look of our particles 14:50 8. Animating a shape as an obscuration matte 13:23 9. Smoothly transitioning to using the alpha matte 10:24 10. Beginning to create a particle trail on the ground 07:57 11. Tracking the ground and applying the data 14:31 12. Using Effects to better in integrate the ground particles 15:36 13. Color correcting the jacket and particles 06:26 14. Obscuring the emitted particles and hand animating particles to bounce 14:42 15. Adding to the existing lens flare 17:35 16. Adding a camera shake to punctuate the landing 07:53 17. Further integrating the particles with camera lens effects 13:09
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