Digital-Tutors-Introduction to Modeling for Games in 3ds Max
Digital-Tutors-Introduction to Modeling for Games in 3ds Max
Intermediate | 6h 04m | 3.26 GB | Project Files 90 MB | Software used: 3ds Max 2014
Author:Joshua Kinney
קוד:Home:_http://www.digitaltutors.com/11/training.php?pid=1203 Market price: MEMBERSHIP In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games. We�ll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project. From there we�ll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We�ll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works. Once we�ve finished modeling we�ll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we�ll learn how to bake maps that will give us the high-poly look we desire on our low-poly model. By the end of this tutorial, you will have a solid understanding of how to model for video games and you�ll have all the skills you need to begin creating your own game models. 33 Lessons: 1. Introduction and Project Overview 01:04 Watch free with a demo account � 2. Overview of the game modeling pipeline 13:11 FREE with Demo 3. Organizing the high polygon version 12:10 Watch the full tutorial with a subscription � 4. Exploding the high polygon model 05:00 5. Modeling the low poly tire 09:25 6. Reusing the high poly geometry 08:42 7. Modeling the low poly wheel pivot 10:55 8. Cleaning up the frame 11:00 9. Modeling the spring connectors 10:51 10. Modeling the spring 17:30 11. Creating the spoiler 15:17 12. Retopologizing the car shell 13:57 13. Continuing the retopologizing process 10:20 14. Blocking in the edge flow 09:25 15. Filling in the gaps 11:01 16. Working on the next hole 12:56 17. Finishing the car shell 16:17 18. Beginning the unwrap process 10:13 19. Continuing the unwrapping process 09:57 20. Unwrapping the frame 13:37 21. Unwrapping the springs 10:18 22. Unwrapping spring connectors 05:34 23. Unwrapping the bumper, axle and tire 07:01 24. Unwrapping the wheel 09:34 25. Unwrapping the wheel pivot 06:02 26. Combining the UVs 05:50 27. Packing the UVs 16:41 28. Continuing the packing process 21:09 29. Checking the UVs 08:39 30. Baking the normal map 17:08 31. Finalizing the normal map 14:18 32. Assembling the low polygon car 13:00 33. Baking the ambient occlusion map 06:23
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