Digital-Tutors – Texturing a Robot with Ptex in MARI

Digital-Tutors – Texturing a Robot with Ptex in MARI
Intermediate | 3h 44m | 3.24 GB | Project Files 1.28 GB | Software used: MARI v2.0
MARKET PRICE: MEMBERSHIP
Instructor: Eddie Russell
קוד:
HOME:_http://www.digitaltutors.com/11/training.php?pid=1192

When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs.

In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy.To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.

22 Lesson:
1. Introduction and project overview
01:27
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2. Project creation and setup
10:15
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3. Utilizing selection groups
07:04
4. Selection group creation for primary color areas
10:46
5. Painting a base texture for primary color areas
12:49
6. Painting smaller details for our primary color scheme
10:55
7. Laying down a base for the secondary color scheme
10:31
8. Texturing tread for our robot’s feet
08:49
9. Adding base texture for our robot’s gold trim
10:05
10. Adding base texture for our robot’s chrome trim
14:32
11. Adding base texture for mechanical details
10:07
12. Painting diffuse and emissive textures for the robot’s reactor
15:26
13. Finishing off base diffuse texture
12:21
14. Color correcting and adding variation to the blue base texture
07:40
15. Adding rust and fluid wear to the robot
13:58
16. Adding panel detail
09:13
17. Adding worn texture to the gold and chrome areas
10:09
18. Painting a dirt pass
09:59
19. Painting decals and diffuse touch up
14:15
20. Creating a bump map
06:22
21. Specular refinement
10:00
22. Exporting Ptex texture maps
07:27

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