Digital-Tutors – Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

Digital-Tutors – Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
Advanced | 8h 17m | Project Files 986 MB | Software used: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump
MARKET PRICE: MEMBERSHIP
SIZE: 5.19 GB
AUTHOR: Valentin Yovchev
קוד:
HOME:_http://www.digitaltutors.com/11/training.php?pid=1164

In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons you will see a proven process of turning a high poly-robot piece that we have into a low poly piece.

We’ll take a look at working with floater geometry and fixing our high poly, then we’ll move on to low poly retopology of the robot. From there our next goal will be to make the UV’s of the robot. Then, we will get to the texturing stage, where we’ll go in different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from the this robot, and finally you will have an overall look how to rig your creation using the CAT rig system inside of 3ds Max.

50 Lessons:
1. Introduction and project overview
2. Robot design exploration
3. Additional floater placement
4. Refining floaters on the arm
5. Refining floaters on the leg
6. Colorizing parts
7. Grouping the high poly parts
8. Creating the low poly joints and arm
9. Creating the finger joints and the leg
10. Creating the pelvis and the rest of the leg
11. Creating the palm of the robot
12. Creating the fingers and the eye
13. Creating the jaw and finishing the eye
14. Finishing the jaw piece
15. Creating the helmet
16. Unwrapping the chest
17. Unwrapping the pelvis and limbs
18. Unwrapping the joints and the palm
19. Unwrapping the eye
20. Unwrapping the jaw and the fingers
21. Unwrapping the helmet
22. Organizing the UVs
23. Packing the UVs
24. Final touches on the UVs
25. Checking the high poly
26. Preparing the meshes for baking
27. Exporting the meshes
28. Baking the normal map
29. Mirroring the low poly geometry
30. Extracting texture information
31. Importing the robot into Marmoset Toolbag
32. Texture wrapping in 3ds Max
33. Organizing the textures
34. Painting the bolts
35. Texturing the eyes and the leg
36. Texturing on the arm
37. Adding texture detail
38. Adding highlight detail
39. Adding the robot in Mudbox
40. Preparing the texture for projection
41. Texture projection in Mudbox
42. Extracting normal map detail
43. Refining the diffuse texture
44. Applying the final textures inside 3ds Max
45. Creating different variations of the robot
46. Blocking the base of the rig
47. Blocking the fingers of the rig
48. Finishing and testing the rig
49. Rigging the robot
50. Adding spline controllers to the rig

RapidGator.net
קוד:
http://rapidgator.net/file/ff057170d194ba63bf5fe9665dfd32d0/

http://rapidgator.net/file/f539a04b83f27aa48d2280563c65e85f/

http://rapidgator.net/file/462ef7949a15cce60be0e4ae070a4b26/

http://rapidgator.net/file/52f95754031cee939697601c4d048893/

http://rapidgator.net/file/f5a217d979bdae729693078b378a9410/

http://rapidgator.net/file/550d171dae6e934d843c704eb06a7d51/

http://rapidgator.net/file/f9a7cc2f01423a78c2a0cc205ed974e3/

http://rapidgator.net/file/114e276a97974b2a587dd8a8788eafad/