The Foundry NukeX v8.0v5 (x64) | 356.8 Mb

The Foundry Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the wld. The features inside NukeX add up to deliver a compositing solution which is much me than just the sum of its parts.

NukeX has all the essential features of Nuke extended with an integrated 3D camera tracker, depth generat, tools f automatic lens disttion crection and FURNACECE, the nucleus of The Foundry's Academy Award-winning FURNACE technology.

Nuke's flexible node-based approach, native multi-channel wkflow and powerful integrated 3D compositing environment delivers on the creative vision of the most fward-thinking commercial, music video, television and film directs.

Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a wld-leading post production facility. The Foundry remains committed to the iginal concept of developing a compositing application designed by artists f artists.

NukeX gives artists greater creative freedom through an integrated wkflow, dramatically increasing the efficiency of ce compositing tasks. The extended tools within NukeX allow artists to wk efficiently, interactively and in context of the visual effects process - not easy with a separate stand-alone application.

Direct access to the scene and camera geometry provided by the camera tracker can dramatically increase the efficiency and accuracy of ce compositing tasks, such as the 3D scene reconstruction, texture re-projection, animated rotoscoping and clean plate generation

FURNACECE and the automatic lens analysis increase productivity by automating some of the relatively pedestrian tasks, leaving artists free to concentrate on me creative wk - tasks such as wire and rig removal, retiming, noise and grain removal and matching CGI with live action material.

Features shared with Nuke:
* 3D Compositing. Nuke's powerful 3D wkspace suppts OBJ impt, projection mapping, geometry modifiers, and me. This true 3D environment creates powerful wkflows and exciting new ways to approach compositing.
* Stereoscopic Suppt. Nuke 5 has included suppt f wking with stereoscopic and multi-view projects.
* Multi-channel, High Dynamic Range Suppt. Nuke delivers the industry's broadest suppt f EXR images. Read, process and write over a thousand channels per stream, improving data management and wkflow.
* Keying. Nuke's exclusive Image Based Keyer (IBK) gives artists powerful tools f dealing with uneven backings. Primatte and Keylight are built-in.
* Flexible User Interface. Savable layouts, dockable panels, GUI customization capabilities and features like the 'bullseye' and 'input' buttons make managing large, complex composites easier than ever.
* Fast Rendering. Even when processing high resolution footage at 32-bit floating point precision on modest hardware, Nuke's multi-threaded, scanline-based rendering engine gives rapid feedback.
* Scripting. Nuke offers an extremely open architecture. Both its node graph and user interface are accessible through the Python and TCL scripting languages, making it possible to customize Nuke in innumerable ways. If you really want to drill down, Nuke suppts the industry standard OFX plug-in API as well as a native developers' kit (NDK) f creating your own tightly integrated plug-ins.
* Plug-ins. All of The Foundry's OpenFX (OFX) plug-ins are fully compatible with Nuke. Plug-ins are available from The Foundry and third party plug-in vends.

NukeX combines the feature-set of Nuke with the following additional capabilities:
* 3D Camera Tracker
- Integrates directly into Nuke's 2D/3D image processing environment, providing live and in-context access to Nuke's powerful pre- and post-processing tools;
- Analyze 2D image sequences, and automatically solve to reconstruct the 3D camera with unknown, approximate known, constant varying constraints;
- Control automatic track selection and distribution, and add user generated track data;
- Automatic 3D point cloud and camera creation native to Nuke's 3D environment. Create reference geometry and cards positioned at tracked points in the 3D scene.
* Camera Lens Disttion Tools
- Integrates directly into Nuke's 2D image processing environment;
- Unwarp and warp image sequences using a parametric lens model;
- Lens modelling through automatic analysis manual feature identification.
* FURNACECE
NukeX comes with FURNACECE, the ce plug-ins from The Foundry's Academy Award??-winning FURNACE toolset, which have undergone many enhancements.
Kronos - high quality time warping based on optical flow technologies;
MatchGrade - copy the grade from one sequence to another;
Motionblur - add realistic blur based on the motion in the scene;
DeNoise - removes reduces all kinds of noise from your footage;
DeGrain - optimised removal of film grain from a plate;
ReGrain - add grain to your clean plates graphics from stock, sample your own;
DeFlicker2 - removes in-scene flicker from light sources of all kinds;
Steadiness - smooth a shots camera move, lock off a shot completely;
RigRemoval - remove unwanted feground objects from a shot;
Align - align similar shots automatically;
WireRemoval - quickly clean up wires;
VectGenerat - generates motion vects f use in other nodes.

NUKE 8 highlights
* Complete creative control
NUKE 8 features a new Text node that lets artists compose, edit and animate directly in the viewer, and a huge update to the Dope Sheet that gives artists powerful timeline viewing of scripts. In addition NUKE 8 features a new intelligent in-context help system as well as a range of artist friendly col controls including: an intuitive in-panel Col Wheel, new Match Grade node (exclusive to NUKEX), a Pixel Analyzer and Scopes f viewing the most detailed levels of col data.

* The cutting-edge in compositing
NUKE's Camera Tracker has been redefined to make set solves even me simple within one integrated environment and the Model Builder now features UV creation to give artists even greater 3D control, these features (both exclusive to NUKEX) combine to make environment wk fast and efficient all inside of NUKE.

NUKE 8 also features a number of new 3D tools, including Viewer Capture that allows artists to flipbook images from the viewer, a new Edit Geo node f greater control, Particle Cache node to speed up rendering times and Wireframe Shader node f increased control over projection mapping. NUKE's Scanline Renderer benefits from Deep Output to enhance the Deep Compositing wkflow and overall speed and perfmance are improved with the addition of OpenEXR 2.0 multi-part image read and write suppt, Alembic 1.5 and Planar Rendering.

* Plugged further into the pipeline
With NUKE 8 developers can now write their own image processing operations inside of NUKE using the new B Script node to ensure the best possible perfmance from their team's hardware. The new Impt NUKE function lets developers use NUKE as a module in any Python interpreter, and developers of C++ plugins can now output planar data in me flexible ways thanks to the new Planar Rendering Framewk.

System Requirements:
Qualified Operating Systems
- Windows 7 64-bit
- Windows 8 64-bit
NOTE: Other operating systems may wk with Nuke, but have not been fully tested.

Other System Requirements
- Windows XP Professional x64 Edition above.
- x86-64 process, such as Intel Pentium 4 AMD Athlon, with SSE3 instruction set suppt ( newer).
- 5 GB disk space available f caching and tempary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit col.
- Graphics card with at least 512 MB of video memy and driver suppt f OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with suppt f floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. F me infmation, see Requirements f GPU Acceleration.
- R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 later.

NOTE: To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is imptant to keep your graphics card drivers up-to-date. Driver updates can be obtained from the web sites of the graphics card manufacturers (f example, www.nvidia.com and suppt.amd.com).

NOTE: If you're using R3D Rocket graphics card, note that using it in Nuke will most likely only be considerably faster when you're reading in at full resolution. If you're reading in at half resolution f instance, using Nuke without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how Nuke wks internally, and therefe reads with the R3D Rocket card disabled may sometimes be faster when wking in lower resolutions (

Requirements f GPU Acceleration
If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. You need to have:
- An NVIDIA GPU with compute capability 2.0 (Fermi) above. A list of the compute capabilities of NVIDIA GPUs is available at: CUDA-Enabled Processs
NOTE: The compute capability is a property of the GPU hardware and can't be altered by a software update.
- Graphics drivers capable of running CUDA 4.2 above. These are bundled with the regular drivers f your NVIDIA GPU. Drivers from April 2012 onward suppt CUDA 4.2.
Go to NVIDIA Driver s - f me infmation.
NOTE: We recommend using the latest graphics drivers, where possible.

OS - Windows XP, Windows Vista, Windows 7, Windows 8 (x64)

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