Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily advertisements, the world that is presented to the viewer will be a mainly artificial creation. At last, you too can create these surreal worlds at home, practice inside or outside architecture, design products or promotional logos and films or build your own virtual worlds using the build in landscape designer and atmospheric background models. All the modules that you need to generate, model and manipulate, animate and represent the three-dimensional world are integral parts of the CyberMotion 3d-software. CyberMotion provides a high quality rendering output using raytracing, up-to-date global illumination algorithms and photon mapping. The possibilities to define object surfaces, light conditions and backgrounds are almost inexhaustible - visual libraries and fast preview windows in the main dialogs invite to experiment and play around with this vast functionality. Complex 3D animations can be set up very easily - you can animate all objects, camera and light settings, backgrounds, fire, water and even clouds and fog in the atmosphere. You can arrange objects in hierarchies to animate jointed models or robots and easily position joints with the help of Inverse Kinematics. And with the up to date Skin and Bones technology even character animation is available with CyberMotion. Call your own heros and monsters into being, CyberMotion gives you all the tools you need to do it.





Changelog:



Major Changes:
New features of version 11.0: New viewport and object selection managment, display of uv-mapped textures in viewports, frozen facet selections with own material lists, revised material managment - up to 16 materials can be assigned to each of the 31 possible facet selections of an object summing up to 512 possible materials on a single object, uv-Mapping (generation of uv-coordinates as well as rendering of uv-Maps), new masking features for bitmaps to cut out textured surface areas, more detailed landscape textures, improved file format export (e.g., support of uv-mapped textures for 3DS and other formats), extended particle systems for distributing particles on uneven grounds (see the wonderful world video in the gallery for an example of plant particles populating a whole landscape), data recovery for interrupted work sessions and so on.



English version - 20,4 MB



German version - 20,5 MB


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