Quixel Megascans Studio v0.916 (x64) | 220.7 Mb


MegaScans Studio was developed to let artists create their own detailed, tile-able and photorealistic surfaces by mixing any number of scans together.

- Tileable SurfacesSpanning a vast array of material categories.
- World-class 3D ScansIncluding LODs, sources and all the maps you need.
- Hyper Realistic VegetationThe highest quality source materials available.


CHANGELIST FOR 0.9.16
Feature: Height Noise got octaves and octave control sliders.
Feature: Added sorting on latest additions to the Browser.
UI: Updated checkboxes and dropdowns.
UI: Added fade in/out for UI windows.
Changes: Browser UI refreshes with current sorting when new assets are added to the database.
Changes: Save as Surface UI now remember your settings for the current asset if saving.
Changes: Loading and showing more data for missing asset layers when loading.
Changes: Height Noise is now calculated on the GPU instead of on the CPU.
Changes: Height Noise resolution now equals working resolution.
Changes: Height Noise is calculated and applied in a new way, sadly making old saves look different when loading.
Changes: Height Noise textures are discarded/recreated when toggling a layers visibility.
Changes: Loading assets from later Studio versions are now unsupported and links to download page.
Changes: Stopped creating and reading default layer xml files, using internal defaults.
Changes: When selecting a layer control sliders are scrolled with the same factor as last selected layer.
Changes: Assets get their name set to the xml filename when loading a save.
Changes: Solids and liquids now get more exact floating values.
Changes: Save as Surface always stores displacement as EXR if there is Height Noise active, or if ranges are outside 0-1.
Changes: Save as Surface always stores maps as EXR if at least one layer has data of more than 8 bits per channel for that map.
Bugfix: Solids and liquids get correct 22% specular including gamma.
Bugfix: Fixed buggy stripes in Height Noise normals.
Bugfix: Fixed jumping layer control sliders after editing custom scale.
Bugfix: Fix for issue where procedural groundplanes would look untextured after toggling working resolution.
Bugfix: Fix for Heigt Noise getting broken normals when ground tesselation was off.
Bugfix: Fixed solid layer colors rendering too bright.
Bugfix: Fixed black contour glitch in viewport when toggling visibility on layers.


All Link Download :

קוד:
http://nitroflare.com/view/5627F40C588C8D3/Quixel_Megascans_Studio_0.916.rar
http://rapidgator.net/file/e8a5a97731b29497965ede372c15344c/Quixel_Megascans_Studio_0.916.rar.html