Project Nomads is set in a strange world of floating islands and evil insects. You choose one of three characters--John, Susie, or Goliath--and then set out to find the other two, who are captured during the game's opening sequence. At the outset, you will be given an island that will serve as your base. As the game progresses, you'll collect artifacts that let you construct buildings on your island. There are buildings that generate energy (the game's only resource), hangars that produce bombers and fighters, and turrets that defend you from enemy units. The buildings look distinct for each character, but otherwise the game plays similarly no matter whom you choose. The game's unusual visual design is accompanied by a disjointed and nearly nonsensical fantasy story--the kind in which strange names, titles, and places are referred to commonly, but never really explained. Not that it matters much. By the time you're told to go to the second level to find the "master builder," you'll know that it just means you need to go shoot a bunch of stuff


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