Street Wars: Constructor Underworld is the successor of the number one best seller, Constructor. The easiest way to describe it is as a cross between SimCity and Settlers, with a twist. The twist here is that it's set in the US gangsters era of the 1920's and 30's, so you are able to create mobsters, arm them with Tommyguns, and wipe out the opposition using old-fashioned mob-muscle.
Graphics in Street Wars are about the same as its predecessor. The resolution is fixed at 800x600, but that doesn't matter because the graphics aren't anything special. You get your usual little buildings, tiny little bitmapped workers and mobsters and that's basically it. An effort has been made to make the whole game look better by having nice pictures of the house you just clicked on, and little animations of any people you select, but the overall look of the game is quite average, albeit colorful.
The game begins slowly with a tutorial mission, with several tasks to complete to progress to the next mission. Completing the tutorial mission has only taught you the pure basics of the game, as you sloooooowly, and I mean slooooooooowly progress through the game, more technology will become available to you. Every building you can construct needs a resident, these residents can either pay you rent, or breed a worker/resident. Now this is where it starts to get a bit more interesting. There are five levels of buildings available to you, the higher the level, the more rent it earns you. Level 1 buildings, when fully upgraded (using the gadget factory) can breed you Level 2 residents. Level 2 buildings, (requiring Level 2 residents) when fully upgraded, can breed you Level 3 residents. Level 3 buildings (requiring Level 3 residents) etc., etc. After getting well into a game, you are faced with the relentless and tedious task of continually checking up on your residents and making sure you don't run out of residents on any level (or you're stuffed). There is no way that this could be automated since most of the game is actually based around this task of maintaining a balance of residents (however boring and tedious it may be) to buildings. The ultimate objective for each mission is mainly to build a Level 5 building which can breed Gangsters that come equipped with shotguns. You can also create gangsters by getting some basic workers together and then magically transforming them into gangsters. The problem with this though is that your gangsters are only armed with knives. Better guns can only be purchased when the gangsters have racked up a good kill count, which is rather difficult and involves chasing the enemy worker buggers around the map, loosing a slash every now and then. Breeding gangsters from level 5 buildings will give you gangsters with shotguns, and you will soon be annihilating the enemy buildings with a slew of shotgun fire.
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