אני מפעיל את המשחק,הוא מעלה לי את התפריט הראשי:
SINGEL PLAYER
MULTI PLAYER
OPTION
וכו...
אני עושה
SINGEL PLAYER הוא טוען קצת נתקע ומראה את הודעת השגיאה הבאה:
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 573 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 226 msec for asset '$white' of type 'image'.
Waited 307 msec for asset '$default' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 242 msec for asset 'shadowcaster' of type 'material'.
Waited 88 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 4481 ms
--- Common Initialization Complete ---
Waited 1513 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
Loaded zone 'ui'
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 28469
------ Server Initialization ------
Server: killhouse
----- R_Init -----
DirectX reports 256 MB of video memory and 565 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 32572
Unloaded fastfile ui
Loading fastfile killhouse
Waited 1186 msec for asset 'maps/killhouse.d3dbsp' of type 'col_map_sp'.
Waited 1065 msec for asset 'killhouse_gaz_talk_side' of type 'xanim'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 2.04 seconds
Com_TouchMemory: 0 msec. Using sum: 1721023203
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
G_WriteGame 'killhouse' 'Start Level Save'
time to write: 7 ms
********** DirectX failed a call to lock a vertex buffer or an index buffer
**********
********** error information: Not available
Create2DTexture( ~me_decal_oil_leak_spc-r34g34~26a2427c, 32, 32, 0, 894720068 ) failed: 8876086a = Not available
ולפעמים הוא גם כותב:
taskmgr.exe- application eror
The application faild to initialize properly (0xC000012d)1
click ok to terminate the application.
בבקשה תעזרו לי, כבר 3ימים אני מנסה לפתור את החרא הזה וכלום לא הולך (מחיקה והתקנה מחדש, הורדת דריברים לכרטיס מסך.. כלום\\\=)
דרך אגב לפעמים הוא גם מראה לי את השגיאה הזאת:
בתודה מראש ,איתי.





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