Event jam (00:00:0?)
All events occurring at a later time get calculated by an Event System. In case the server is overloaded or the connection between webserver and database is bad an event jam can result of this.
As soon as more events are received per second as can be calculated per second, events (e.g."Construction finished" or "Troops arrived") will be put into a waiting loop.
The chronological order of troop movements stays the same, even in an event jam, so troops that would normally arrive somewhere first would still arrive there first.
As player nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment 2148 events await to get calculated.
במהיר הבנילאומי .



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