V-Ray 2.30.01 for Maya 2013 + V-Ray 2.20.01 for Maya 2009-2012 x86/x64 | 588 MB
V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.
The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.
New features:
(*) Added VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayHair3 material for realistic rendering of hair and fur;
(*) Added VRayUserColor and VRayUserScalar textures for accessing user shape/node attributes within shaders;
(*) Ability to attach any material to the Maya hair;
(*) Ability to specify custom shape/node V-Ray attributes in texture file names through tags;
(*) Added lower-case , $u and $v tags for zero-based tiles in bitmap file names;
(*) Ability to specify environment variables in bitmap file names and other assets with ${var} syntax;
(*) Ability to specify environment variables in the output image file name with ${var} syntax;
(*) Ability to use vertex velocity vectors for motion blur in Maya 2012 and later;
(*) Support for rectangle and sphere VRayLights with V-Ray materials for Viewport 2.0;
(*) Added extra V-Ray attributes for projection textures to consider back faces and occlusion from the projection camera;
(*) Added a "Generate render elements" option for matte objects in the V-Ray object properties;
(*) Support for shadow linking;
(*) Support for surfaceLuminance shading node (also added V-Ray attributes for GI);
(*) Vector displacement now works for subdivision surfaces;
(*) Ability to bake spherical harmonics for animated scenes;
(*) V-Ray RT GPU: support for VRayBlendMtl materials;
(*) V-Ray RT GPU: support for textured rectangle and mesh lights;
(*) V-Ray RT GPU: support for simple light portals;
(*) Source code of the V-Ray for Maya translator is available after signing an NDA;
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