Digital-Tutors – Introduction to Particles in Toon Boom Harmony

Digital-Tutors – Introduction to Particles in Toon Boom Harmony
Intermediate | 2h 26m | 1.28 GB | Project Files 7 MB | Software used: Toon Boom Harmony

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Instructor: Kurt Jones
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By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you’ll be able to dive in with creating your own particles.

We’ll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we’ll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites.Following this we’ll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we’ll also learn how to define our particle’s region of influence and control the size and color of our particles over their age. After this we’ll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we’ll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.

15 Lessons:

1. Introduction and project overview
01:11
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2. Constructing a basic particle system
11:48
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3. Generating particles in the sprite-emitter
12:10
4. Exploring addition action modules
11:50
5. Defining our particle region
09:14
6. Controlling particle size over age
09:24
7. Controlling particle colors over age
12:00
8. Designing our fire sprites in the drawing view
09:52
9. Constructing our particle system for our flames
10:15
10. Adding velocity and kill modules to our fire particles system
11:20
11. Adjusting the region of influence for our fire particles system
06:24
12. Controlling the size and color of our fire particles over age
17:03
13. Attaching our flames to our torch
10:25
14. Emitter blend modes
06:54
15. Setting pre-roll frames and exporting
06:35

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