Digital-Tutors – Introduction to mental ray in Maya
Digital-Tutors – Introduction to mental ray in Maya
Beginner | 3h 43m | 2.08 GB | Project Files 146 MB | Software used: Maya 2014
MARKET PRICE: MEMBERSHIP
Instructor: Kyle Green
קוד:HOME: http://www.digitaltutors.com/11/training.php?pid=1190 In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding mental ray’s core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in Maya. We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects. 16 Lessons: 1. Introduction and project overview 01:09 Watch free with a demo account » 2. Using the mental ray architectural material in Maya 19:29 Watch the full tutorial with a subscription » 3. The importance of object scale when rendering 13:28 4. Rendering with Unified Sampling in Maya 08:12 5. Rendering with the Physical Sun and Sky 12:26 6. The importance of color space in 3D rendering 09:39 7. Using the Color Management tools in Maya 17:49 8. Rendering with Global Illumination in Maya 19:03 9. Rendering with Final Gather in Maya 13:53 10. Using Final gather and Global Illumination together 06:38 11. Rendering displacement maps in mental ray 16:23 12. Image-based lighting in mental ray 14:31 13. Rendering realistic caustic patterns in mental ray 16:06 14. Subsurface scattering materials in mental ray 18:50 15. Using Render Layers in Maya 17:01 16. Multi-pass rendering in mental ray 19:14
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