Digital-Tutors – Introduction to mental ray in Maya

Digital-Tutors – Introduction to mental ray in Maya
Beginner | 3h 43m | 2.08 GB | Project Files 146 MB | Software used: Maya 2014

MARKET PRICE: MEMBERSHIP
Instructor: Kyle Green
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HOME: http://www.digitaltutors.com/11/training.php?pid=1190


In this tutorial, we will be exploring the core tools and features of mental ray in Maya. Having a solid understanding mental ray’s core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in Maya.

We will begin our training by learning two different methods for simulating realistic indirect lighting in Maya, the first method will use global illumination, then we will learn about the second method using final gather. We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to render our scenes in multiple passes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.

16 Lessons:

1. Introduction and project overview
01:09
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2. Using the mental ray architectural material in Maya
19:29
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3. The importance of object scale when rendering
13:28
4. Rendering with Unified Sampling in Maya
08:12
5. Rendering with the Physical Sun and Sky
12:26
6. The importance of color space in 3D rendering
09:39
7. Using the Color Management tools in Maya
17:49
8. Rendering with Global Illumination in Maya
19:03
9. Rendering with Final Gather in Maya
13:53
10. Using Final gather and Global Illumination together
06:38
11. Rendering displacement maps in mental ray
16:23
12. Image-based lighting in mental ray
14:31
13. Rendering realistic caustic patterns in mental ray
16:06
14. Subsurface scattering materials in mental ray
18:50
15. Using Render Layers in Maya
17:01
16. Multi-pass rendering in mental ray
19:14

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